Monochroma is a puzzle-platformer with a heavy emphasis of style, rather than particularly deep gameplay. With a little brother and his wounded leg, you must navigate a variety of environments, jumping and pulling levers along the way. But what the game gives in style and some well-designed puzzles, it takes back with some poorly-implemented platforming mechanics that make the game look unfinished at the best of times and aggravating at the worst. Read More.
Pier Solar isn't a game that needed to be made, at least, not without actually apply choices from the modern age to make the game work. This game might be entertaining in the era that its original console was made in, but these days it makes too many blunders and doesn't fix enough mistakes that feel like they were taken straight from a design booklet from the 90s. As an experiment, and an amusement, it's good, but as a game to evoke nostalgia, it just isn't enjoyable to play. Read More.
Bluntly put, Sunset overdrive is an utterly amazing game that’s without a doubt the killer app that the Xbox One has needed. It’s a great game full of well-designed set pieces, awesome boss fights and a wide variety of customization options that let you play the game how you want. It’s funny, it’s well designed and, most importantly, it’s a damn fun game. Consider this a must own for Xbox One owners. Read More.
Back into the saddle with the retro adventure games and with an old beloved classic for those of you who don't know -- Shadowgate, the castle that keeps on giving. And by giving, I mean death and lots of it, while you push your way through layers of sweet nostalgia with a killer view and awesome soundtrack to keep you company. Read More.
A game that tries to be funny, like Stick it to the Man does, is only enjoyable if the jokes are good and the delivery stands up. Since the delivery is almost invariably an annoyance it doesn’t matter how good the jokes are. Pair that up with the gameplay worlds being far wider and open than they need to be and tack on repetitive gameplay and all you’ll find here is a whole lot of boredom. Read More.
Professor Layton and Phoenix Wright come from two different games that should blend pretty well together - mixing the exploratory, puzzle-solving nature of the good professor with the objection-flinging, contradiction-hunting court battles of an ace attorney seems like a no-brainer. The result is a game that is sure to appeal to fans of both of the series, but with a distinct feeling that the two styles of gameplay could have been less segregated, even though the result is a satisfying blend of puzzles, intrigue, and mysteries to solve. Read More.
This is a disapointing end for a long, tedious journey with Clementine and her supporting cast. And frankly, as sad as it is, we can't help but be a little happy to see this season finally limp to it's unfortunate ending. As much fun as we've had over the course of the series, it's just gotten to the point where the entire depressing series is almost too depressing for it's own good and we've been left with very little to care about or hope for in any kind of upcoming sequel. Read More.
One would think that a game like Super Time Force, with its quirky mechanics and interesting story would hold my attention but I honestly found every minute of playing the game incredibly boring. I can’t losing interest in the game to the point that this review is so late because I couldn’t play long enough to actually get a good enough grip on the game to actually review it. This is literally the first time I’ve had a game do that to me so I guess that’s something. Read More.
I’m going to stand by the assessment that Forza is the best damn racing series out there and Horizon 2 continues that fine tradition while also trying to expand on it. The developers have mixed the core simulation gameplay of Forza has been finely blended with the open world of Test Drive Unlimited and the more chaotic elements of Project Gotham Racing and Burnout, making for an incredibly satisfying game. Read More.
Despite a few weird puzzles and some bland writing, The Last Door does a good job of presenting a story straight out of Lovecraft's books, using its graphical style and some good sound design to its benefit, creating a point-and-click adventure game capable of making players jump. Read More.
Quest for Infamy is a callback to some of the best and worst things about classic adventure games -- although it was fun to take the journey back to those nostalgic times with our irrepresible and incorragible antihero Roehm. His wisecracking antics were amusing enough to get me through most of the annoyances and missteps of the game, though it was a close call in some cases. Read More.
Strike Suit Zero: Director’s Cut is for a very specific sort of person. It’s hard to truly recommend it to anyone who isn’t already a fan of space shooters since being an arcade style space shooter is its entire appeal. It’s almost like a throwback to games past which is great if you loved them before, not so much if you’ve never been interested in them. But if you are a fan then you should almost definitely play it since it has a lot to recommend. It’s just not likely to make many converts. Read More.
If you’re going to pick up just one of these games by purchasing them digitally then you’ll want to pick up Metro 2033 Redux. While I still feel that the first game holds up fine, in regards to gameplay and graphics, the improvements made to the game in Redux just blow the original out the water. The higher difficulty, the increased tension that comes with it and the improved graphics really make the game so much better. Read More.
Since the Rocksteady Batman games came on scene, it has pretty much been a love letter to fans of Batman in general. However with the offshoot title of Arkham Origins, the DLC Cold, Cold Heart may be the biggest fan service this series has done. Read More.
Luftrausers is a game that takes a concept - flying through the skies to destroy things for a high score - and puts as much polish and variation on that one idea without breaking out of its bounds. A balance between attacking and recovering as well as a perspective and control scheme that allows you to pull off some pretty deft maneuvers makes the game fun to play at its core, while a system of plane customization and challenges will keep you coming back for just one more round. Read More.