What is important here is that Tower of Guns actually plays really damn well once you get past the initial difficulty of just starting the game. Some players may find it nearly impossible to play this game on consoles if they’re more used to mouse controls, and this is one of the few games that really feel like it benefits from that precision, but that’s a matter of preference. Read More.
Take the smooth jazz music that permeates White Night, add in the black and white color palette and a compelling, if somewhat stock, story to create a highly enjoyable experience. Any issues it has are far too minor to allow it to completely ruin an otherwise awesome game that really harkens back to games like Alone in the Dark. It’s rare for any game to leave me completely intimidated but it happened more than once with White Night which means more than any hyperbole ever will. Read More.
Hand of Fate doesn't seem like it should be fun. Card-based gameplay with text and third-person action combat is something I've simply never heard of before, but it's pulled off exceptionally well here. Adventuring through encounter cards from a deck that you can customize, using equipment from a deck that you can put together, all in bit-size chunks of gameplay that keep you wanting to see what else lies in store - it plays well, and except for some minor technical issues, it's just a lot of fun to flip the next card to see what awaits. Read More.
Never Alone is a bit of a mixed bag gameplay wise, blending a few really good ideas with some dubious execution, but it’s far from bad. It’s simply a good game with a great, almost storybook, plot and a few noticeable flaws. Read More.
Super Mega Baseball is a game that focuses on fun over reality, but still with its own amount of depth present. Though it falls short in its presentation and variety of modes, it's a fun, simple titleto play that anyone can get into, which exudes character from every part of the game. Read More.
Forza Motorsport 5 is a fantastic experience that is hampered only by the sometimes rough and tumble nature of the races. The lack of variety in the tracks is a minor quibble but it is greatly balanced out by the fantastic innovations of the rumble feedback and the smoothness of the gameplay itself. Read More.
Citizens of Earth is a game that starts out strong, filled with possibilities, but ends up tripping over the number of options is provides you. Though you have forty party members at your disposal, they're wildly balanced, with some citizens straight up feeling useless. The large amount of options available also feel like they overstep the plot by leaps and bounds, making the game less about saving the world and more about performing chores for others. So, while the game stays strong with its charm, mechanically-speaking it falls short, creating a fun, though fairly superficial experience. Read More.
While Evolve may not be for everyone it is still a hell of a game. It looks fantastic, has great voice acting and a good variety of stuff to keep you entertained. There may be a few problems here and there but it is nowhere near the deal breaker some “Chicken Little” types have been trying to make it out to be. It’s a solid experience that holds up incredibly well to repeated playthroughs although it is possible that repetition may set in down the line. Read More.
While it’s easy to see how a short campaign and the initial state of the multiplayer could have disappointed people. But as time has gone on Ryse: Son of Rome has really matured into a fantastic gaming experience. Of course it has its flaws and even now some of the issues with the game are off-putting but overall it brings a lot of quality content to the table. While it can be hard to find the time to play it in this busy year of releases if you get the chance you should take it, it’s a solid experience that’s well worth your effort. Read More.
Middle-earth: Shadow of Mordor may steal liberally from other games, but it adds just enough to their formulas to make it worthwhile on its own. Read More.
Normally I’d ignore the short length since it’s just some DLC but Sunset Overdrive is so full of stuff to do. Collectibles, side quests, challenges – there’s just so much stuff. That's not the case with the DLC which is very thin. Even the new traversal abilities that I’m quite fond of are only useful around the water which is an incredibly minor part of the game. So it’s a great experience but what is there to it? Unfortunately, just not that much. Read More.
Super Smash Bros. has never really been a game series that focuses on the fighting. Read More.
These issues with the game, that of frustrating segments, uneven difficulty and plastic characters, are really all more technical hiccups than huge issues. So long as you can deal with a few areas of frustration the rest of the experience is definitely worth the money for one of the finest horror games ever released. Alien: Isolation lives up to its potential and then some. Read More.
The Evil Within, the latest project by Resident Evil 4 creator Shinji Mikami, is something of a mix of different styles of gameplay that never really knows what it wants to be. The story is all over the place, the environments shift arbitrarily, and it's hard to feel connected with any of the characters. Despite this, the moment-to-moment gameplay is quite good, and aided by an upgrade system that makes exploration and taking out enemies rewarding. Certainly flawed, but still an interesting experience to go through. Read More.
The problem that Destiny suffers is the proverbial death of a thousand cuts. Every time you look at a feature in the game there’s a small problem with it that the developers may have put in because they felt it served a purpose in their game world but it only inhibits the experience. To be blunt, Destiny is a game with high production values but absolutely nothing else. Read More.