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inSynch Review

By Eoin Bradley ()

inSynch certainly has a likable charm, but I found that the distinct disconnect between the music playing and the actions happening on screen lessened my enjoyment. Considering InSynch more like a musical toy, than a rhythm-action game, I gained far more from it. Read More.

Assassin's Creed Chronicles: China Review

By Nick Plessas ()

Assassin’s Creed Unity was a major disappoint amongst the community at large, but this title had the potential to make it so it wasn’t all for not. Tragically, this was not the scenario we were let with. For those die hard AC fans that received Chronicles bundled with the season pass it is worth a look, but tedium and sloppiness slide this experience in the lower tier of this venerable franchise. Read More.

Infinity Runner Review

By Daniel Acaba ()

When it comes to Infinity Runner the main feeling one is left with is mediocre. The gameplay is fine but there are a number of problems. Having a storyline would be a nice spin on the formula but they chose to end it in a horrible fashion. Playing as a werewolf is awesome but dying in that form due to aggravating controls really ruins the fun. One could break down every aspect of the game like this and that’s just really disappointing. Read More.

Tower of Guns Review

By Daniel Acaba ()

What is important here is that Tower of Guns actually plays really damn well once you get past the initial difficulty of just starting the game. Some players may find it nearly impossible to play this game on consoles if they’re more used to mouse controls, and this is one of the few games that really feel like it benefits from that precision, but that’s a matter of preference. Read More.

White Night Review

By Daniel Acaba ()

Take the smooth jazz music that permeates White Night, add in the black and white color palette and a compelling, if somewhat stock, story to create a highly enjoyable experience. Any issues it has are far too minor to allow it to completely ruin an otherwise awesome game that really harkens back to games like Alone in the Dark. It’s rare for any game to leave me completely intimidated but it happened more than once with White Night which means more than any hyperbole ever will. Read More.

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