Released for the Playstation 3, Valkryia Chronicles was a bright, but small flame that developed a following for its blend of real-time and turn-based strategy mechanics before being rereleased on the PC in 2014. A game with a lot of personality and strategy, its rerelease on the Playstation 4 brings some updated visuals, all the DLC from the original version, and trophy support as well - retaining all of its original quality in the process. Read More.
Perhaps my biggest complaint with this DLC is that I wish the main game used more elements from it. This has a great look to it that manages to be creepy while still feeling like you’re in Lara Croft’s world. It doesn’t feel like you slipped and fell into another game like it easy could. Instead it blurs the line between between myth and reality to make Lara question the world around her. It’s a great experience that is rather burdened by the fact that it only lasts for a far too short time. Read More.
Quantum Break is one of the major killer apps coming to the Xbox One this year. It’s been so heavily promoted and recieved a lot of attention but it manages to live up to all of it. It works damn hard to tell an engaging story focusing around time travel while simultaneously being both a great game and a fun tv show. Frankly this is one of the best experiences on the market right now so unless you truly loathe science-fiction works you’re doing yourself a disservice to not pick this one up. Read More.
Gears of War: Ultimate Edition felt like a bit of a mixed bag on the Xbox One. It was just too simple to go back and play the previous version of the game which is still damn good today. The lack of real improvements didn’t make this a “must own” and more of a nice addition to the library. But on PC if you’re even remotely interested in the series or just really like the idea of having that keyboard and mouse gameplay element added then this is a damn fine game. Read More.
Spacejacked is a fun little game for those that want to play a different kind of tower-defense game. Teleporting between different rooms to defend them all, frantically using all the materials available to you, and following a light little story is enjoyable, but the formula quickly gets old, with not enough variety in towers or the spaces to put them. The story is short, and the game is alright, but it lacks a sort of quality to keep it above the rest. Read More.
The 'Musou' genre isn't one that's really hurting for games. What it is hurting for is some variation between many of them. Arslan: Warriors of Legend fails to bring this variation, instead feeling more like another Warriors title but with a different template thrown on, and a few concessions to change up some mechanics just a little bit. With a story that fails to really bring across the large-scale plot of the anime it's based on, it just isn't interesting enough to warrant yet another title in which you cut your way through literally thousands of enemies - and that's saying something. Read More.
Cheesy B-movie effects, aliens from space, vixens in fishbowl helmets: The Deadly Tower of Monsters brings back classic B-movie tropes in a way that's unique and good-humoured: by presenting the game as a special-edition DVD with director's commentary on the movie he made decades ago. Despite some bland gameplay elements, it manages to stay interesting throughout, for reason which include cheesy acting, a story that goes off the rails, and the titular tower in which almost the entire game takes place upon. Read More.
Some writing fumbles aside I have a the pleasant time with Syndicate. The Assassin's Creed series has had a bit of a bumpy road lately so it's nice to see the games taking a more solid turn again. Even if it doesn't redefine storytelling or even action-adventure gaming in general it's still a fine addition to any gamer's library. With the talk of Ubisoft taking a break from the yearly releases to drop their next game in 2017 instead, it sounds like more effort will be put into making these top-tier games once again. After Syndicate I have to admit that I'm looking forward to it. Read More.
Yakuza 5 brings back characters from previous games, introduces new ones, and shows that even a game of the old generation can flex its muscles these years. Despite an aging combat system, fighting off numerous opponents at once still feels satisfying, and even if fighting off half the population of Tokyo isn't your thing, the massive amount of minigames and substories will be enouhg to keep your interest for days. Read More.
Rise of the Tomb Raider is an excellent game but it doesn’t really feel like it excels past the first game in this rebooted series. The original Tomb Raider for the PlayStation 1 laid the groundwork for this whole series only to be blown away by its sequel. Rise of the Tomb Raider doesn’t manage to do this. With all of that said it’s a great game, definitely in league with the previous entry. It’s just hard to shake the feeling that something more could have been done with the gameplay to really set it head and shoulders above its predecessor. It’ll just have to settle for being a great game I suppose. Read More.
Go Go Power- I mean Chroma Squad! Read More.
I’m not going to say that this is a completely perfect game - it has flaws. But like any great piece of media it balances out any of its flaws with lots of good stuff. If there’s an issue it’s clearly because they tried something fantastic and it only half-succeeded. The overall package for Fallout 4 is one of the first must own titles of the newest console generation. Read More.
Not for most players, Masochisia seems to be a true namesake in that it puts its players through a series of masochistic events designed to tortue and disturb. And while I'm always up for a good torture, disturb, scare the everliving crap outta me session; Masochisia is not a true horror game in that it's not frightening. Rather, it forces the player to delve into aspects of the human psyche that most sane individuals have no desire to visit and for that experience. I was not the most grateful, nor would I like to visit there ever again. Read More.
Between these design issues and the final boss, the game really just ended on a sour note for me. The extreme difficulty of these missions isn’t in a fun or challenging way, it’s just aggressively punishing and turns what should be a fun time into trial and error gameplay tinged with extreme frustration. It’s a shame to see a game with so much promise ruined by a few bad decisions. If not for these issues I would have no problem recommending this title but as it stands I have a very hard time doing so. If these issues are patched then I would happily recommend it but until then, it’s a pass. Read More.
One thing you can’t accuse Don’t Starve of is a dearth of content. There is so much to do, so much to see and so much to craft that it almost boggles the mind. The game doesn’t explain a single thing to you either so you’re expected to learn all of this stuff on the fly - a truly daunting task. But once you start climbing that steep, steep hill you’ll find yourself with a very rewarding experience. While the fact that death is permanent can be really off putting after spending hours on one character it creates a feeling of tension and danger that few games can even hope to match. Read More.