Medieval warfare comes together in an interesting enough setting in Legends of Eisenwald, but it's wrapped in a dragon sized mess of questionable mechanics and frustrating scenarios. So while our brave heros could have a wonderful world in which to prove their mettle, we're left with a world in which more of their time is spent waiting around while the player tries to find the right place to click the mouse just to proceed with the simplest of tasks. Read More.
More than anything else I kind of wish Ori would make up its mind. On one hand it’s a gorgeous, emotional experience with some fun and responsive platforming fun. Then on the other hand it feels like a tough as nails platforming hell type game. Both of these games are fun but with it swinging back and forth it really creates an uneven experience that does kind of get in its own way. Read More.
Zany and weird for all of you out there who like that alongside your face smashing and bashing. Or lip smacking and talking. Or...listen, just help our your friends already. Enemies. Whatever, there's a bunch of people and who may or may not like you and you have to help them, whatever it takes and that's just it. And you get to wear a mask. Awesome! Read More.
Double Barreled combines a Wild West movie with the mechanics of Guess Who in storytelling. Read More.
Kirby and the Rainbow Curse doesn't quite meet the expectations built up by its previous title, but it remains a fun title to play through. It provides a number of extra collectibles to find, an oddly asymetrical co-op mode, and a number of stages to explore, despite its less-than-stellar story. Still, a recommended title for people who just want more line-drawing, Kirby-controlling fun. Read More.
inSynch certainly has a likable charm, but I found that the distinct disconnect between the music playing and the actions happening on screen lessened my enjoyment. Considering InSynch more like a musical toy, than a rhythm-action game, I gained far more from it. Read More.
Assassin’s Creed Unity was a major disappoint amongst the community at large, but this title had the potential to make it so it wasn’t all for not. Tragically, this was not the scenario we were let with. For those die hard AC fans that received Chronicles bundled with the season pass it is worth a look, but tedium and sloppiness slide this experience in the lower tier of this venerable franchise. Read More.
When it comes to Infinity Runner the main feeling one is left with is mediocre. The gameplay is fine but there are a number of problems. Having a storyline would be a nice spin on the formula but they chose to end it in a horrible fashion. Playing as a werewolf is awesome but dying in that form due to aggravating controls really ruins the fun. One could break down every aspect of the game like this and that’s just really disappointing. Read More.
What is important here is that Tower of Guns actually plays really damn well once you get past the initial difficulty of just starting the game. Some players may find it nearly impossible to play this game on consoles if they’re more used to mouse controls, and this is one of the few games that really feel like it benefits from that precision, but that’s a matter of preference. Read More.
Take the smooth jazz music that permeates White Night, add in the black and white color palette and a compelling, if somewhat stock, story to create a highly enjoyable experience. Any issues it has are far too minor to allow it to completely ruin an otherwise awesome game that really harkens back to games like Alone in the Dark. It’s rare for any game to leave me completely intimidated but it happened more than once with White Night which means more than any hyperbole ever will. Read More.
Hand of Fate doesn't seem like it should be fun. Card-based gameplay with text and third-person action combat is something I've simply never heard of before, but it's pulled off exceptionally well here. Adventuring through encounter cards from a deck that you can customize, using equipment from a deck that you can put together, all in bit-size chunks of gameplay that keep you wanting to see what else lies in store - it plays well, and except for some minor technical issues, it's just a lot of fun to flip the next card to see what awaits. Read More.
Never Alone is a bit of a mixed bag gameplay wise, blending a few really good ideas with some dubious execution, but it’s far from bad. It’s simply a good game with a great, almost storybook, plot and a few noticeable flaws. Read More.
Super Mega Baseball is a game that focuses on fun over reality, but still with its own amount of depth present. Though it falls short in its presentation and variety of modes, it's a fun, simple titleto play that anyone can get into, which exudes character from every part of the game. Read More.
Forza Motorsport 5 is a fantastic experience that is hampered only by the sometimes rough and tumble nature of the races. The lack of variety in the tracks is a minor quibble but it is greatly balanced out by the fantastic innovations of the rumble feedback and the smoothness of the gameplay itself. Read More.
Citizens of Earth is a game that starts out strong, filled with possibilities, but ends up tripping over the number of options is provides you. Though you have forty party members at your disposal, they're wildly balanced, with some citizens straight up feeling useless. The large amount of options available also feel like they overstep the plot by leaps and bounds, making the game less about saving the world and more about performing chores for others. So, while the game stays strong with its charm, mechanically-speaking it falls short, creating a fun, though fairly superficial experience. Read More.