Strike Suit Zero: Director’s Cut is for a very specific sort of person. It’s hard to truly recommend it to anyone who isn’t already a fan of space shooters since being an arcade style space shooter is its entire appeal. It’s almost like a throwback to games past which is great if you loved them before, not so much if you’ve never been interested in them. But if you are a fan then you should almost definitely play it since it has a lot to recommend. It’s just not likely to make many converts. Read More.
Reviews By Daniel Acaba
If you’re going to pick up just one of these games by purchasing them digitally then you’ll want to pick up Metro 2033 Redux. While I still feel that the first game holds up fine, in regards to gameplay and graphics, the improvements made to the game in Redux just blow the original out the water. The higher difficulty, the increased tension that comes with it and the improved graphics really make the game so much better. Read More.
Here’s the biggest problem with Watch_Dgos: the hype. What would otherwise be a great first game in a new IP ends up being intensely underwhelming thanks to all of the hype. Because that’s what Watch_Dog’s is: a good game. But as a new IP it is incredibly flawed in a number of ways that can be easily fixed in a sequel and the hype grinds it into the ground. Read More.
Another World is a great game that does still hold up in this modern age of gaming. What will really hamper this experience from connecting with people is the mixture of short length and price. Since the game relies on trial and error gameplay so much this will all come together to frustrate some players and alienate others entirely while a select group of gamers will find a video game classic to love. Read More.
Contrast is a fantastic game that I’d recommend to any fan of platforming games immediately. The only real bar to that is the price tag is kind of high and the game is on the shorter side. If the game had any real sort of replay value, barring hunting for collectibles that explain the story more, that would be no real issue but unless you love the game like I do it’s going to be a one and done. So this is a definite recommend but there is a bit of an asterisk on that. Read More.
The whole game has clearly been a labor of love for its developers and the whole thing is just well put together. It’s more of a matter that some parts simply seem like they weren’t entirely well considered or that the developers chose to stick with their vision even when it had a negative effect on the end product. It feels like the game has a few somewhat frustrating humps for the player to jump over that interrupt the flow of the game every now and again without changing the fact that it’s still a great game. Read More.
Dark Souls II made some terrible design decisions on its way to production and while I felt that those decisions would ruin the game, they actually don’t. Unfortunately a bigger issue is that they do nothing to actually make the experience any more enjoyable, leaving it as a zero sum gain by and large. Unfortunately for anyone actually affected by these changes the whole thing falls apart quickly, leading to a whole bunch of aggravation. To me that speaks of a change that wasn’t worth it. Read More.
To be frank there are probably games that are technically better than The Bureau: XCOM Declassified. Mass Effect 3, for example, was a damn near perfect video game. But what The Bureau does with its story is infinitely more interesting than almost any other third-person shooter I’ve played in years. Plus there’s a feeling of really trying put into this whole package, trying to create something new that doesn’t alienate the existing fans. Read More.
So what does the game have going for it? Well it looks alright, has decent sound and there’s some mediocre gameplay here. Really the whole game would have been much better had they simply had the rangers learn how to shut up, letting you get to what the Power Rangers do best - kicking monsters in the face. Read More.
The conclusion just ends up sticking in your craw. It’s not that its bad per se, more that it is poorly done. This could have been done in a more convincing matter but it really just feels like they threw their hands up and yelled “Good enough.” and called it a day which is just depressing. Read More.
To put it bluntly Assassin’s Creed 4 is basically a well thought out experience with a really strong art direction behind it that is hampered by terrible writing. The whole experience could have come together for a compelling package but it’s handled in such a roundabout way that it just never meshes together into a package that does any of its constituent parts any real justice and that’s just a damn shame. Read More.
The end result for EO: The Millennium Girl is without a doubt the single best RPG on the Nintendo 3DS, debatably the best game on the console in general. On the surface it looks like a shinier version of the original but to anyone who spent any time with said original and then turns to this the difference is like night and day. No matter what it takes if you’re a fan of RPG’s at all then this is a must own. Read More.
Infinity Ward has consistently delivered quality games but the experience overall has been one of stagnation. Ghosts exemplifies this – you have damn good campaign set pieces, a garbage story, a solid multiplayer experience and then… somehow it all ends up feeling kind of hollow. The only really endearing part of the game package is Extinction mode which I’m sure I’ll be playing for a long time but that’s not leaving a whole lot of game to recommend. Read More.
One could sum up Lost Planet 3 with the word: unnecessary. Nothing about this game really adds anything of importance to the series’ mythos. Even if we get to see how NEVEC got started on its path of evil and meet the father of Wayne from the first game (he’s Gale, the annoying mechanic). Honestly the best thing about the game is the final boss fight where you actually get one of the few intense combat sequences to be found in the game. Other than that only buy this if you’re really looking for something to help you get to sleep. Read More.
What's important here is how the game plays and how well it executes the setting and on those merits alone Shadowrun Returns succeeds. Content may be light straight out of the proverbial box but that can be mitigated thanks to the community. It might not be the prettiest dame at the ball but it certainly works hard to keep your attention long enough for you to get your money’s worth and that’s more than a lot of big name game developers can honestly say about their game. Read More.