Daniel Acaba

Reviews By Daniel Acaba

Overlord II Review (X360)

By Daniel Acaba () - 6.5 out of 10

When the first Overlord was released in 2007 it was regarded as quite the mixed bag. While it was well received many reviewers had issue with one part of the game or another. On one hand you had an interesting premise, that of actually playing the bad guy. However on the other hand there were a myriad of small but noticeable issues that really held the game back from being all it could be. Read More.

Borderlands Review (PS3)

By Daniel Acaba () - 9.3 out of 10

Lots of video games start their life as a crossing of two ideas or slight twist on an old formula. Castlevania: Symphony of the Night is Metroid meets Castlevania. Dead Space is Resident Evil 4… in space! Warcraft is clearly Blizzards own spin on the Warhammer setting except not as bleak. Read More.

Marvel: Ultimate Alliance 2 Review (X360)

By Daniel Acaba () - 6.5 out of 10

One of the more controversial events to ever occur in Marvel comics is without a doubt the Civil War crossover. While the idea of mutants being brought under the control of the government to serve as super-human law enforcement is simple and had been bandied about a bit in the universe it took a major event to really bring it to the forefront. Read More.

Guitar Hero: Metallica Review (X360)

By Daniel Acaba () - 9.4 out of 10

Are you a Guitar Hero fan or do you follow the way of Rock Band? While the differences between the two games might have once been huge they're slowly getting closer to one another in most respects. Rock Band was the more social experience; generally easier songs paired up with a music video approach to the visuals gave the game a more user friendly feeling. Read More.

Battlezone Review (X360)

By Daniel Acaba () - 3.5 out of 10

There aren't many games out there that successfully make the transitions from the age of simplistic, wireframe, graphics. Generally speaking these games were based on incredibly basic gameplay paired up with equally basic graphics. It doesn't get any more bare bones than a game based entirely on green wires that form shapes. Read More.

Hasbro Family Game Night: Sorry! Review (X360)

By Daniel Acaba () - 8.0 out of 10

Personally I've always found that Sorry! is one of the more amusing board games simply due to the sheer frustration factor. There's nothing quite like watching your friends getting agitated as you send back one of his pawns that was just about to reach the safety of his base. Read More.

Hasbro Family Game Night: Scrabble Review (X360)

By Daniel Acaba () - 8.5 out of 10

Scrabble is probably one of the better loved board games out there on the market. Not only is it a simple enough game that most anyone can pick it up and play. However it encourages you to better your vocabulary since the smaller words won't get you any impressive point totals. Read More.

Hasbro Family Game Night: Yahtzee Review (X360)

By Daniel Acaba () - 7.4 out of 10

When my mother was teaching me how to play Yahtzee as a kid I always had problems grasping what the game was supposed to be. It's not until someone finally described it to me as "poker with dice" that it finally made a bit more sense to me. Shortly after that I started getting better at the game, able to beat my parents with fair regularity considering my age. Read More.

Hasbro Family Game Night: Connect Four Review (X360)

By Daniel Acaba () - 8.5 out of 10

Okay, if you don't like Connect 4 then you're a heathen best used for kindling. Uhh… what I mean to say is that Connect 4 is one of the better tabletop games ever brought to our tables by Milton Bradley. Not only is it simple enough for kids to play, and even beat adults, but there is also a higher level of gameplay to be enjoyed by those who have gotten a bit more used to the higher level strategies. Read More.

Guitar Hero: Smash Hits Review (X360)

By Daniel Acaba () - 5.5 out of 10

It's a perfectly commonplace thing for a large video gaming company to constantly churn out sequels to a popular game series. Sometimes this can lead to some of the best games out there, as is the case with some of the Final Fantasy games, but other times it can lead to that dreaded ailment called sequelitis. Read More.

UFC 2009 Undisputed Review (X360)

By Daniel Acaba () - 8.0 out of 10

There's something very primal about the Ultimate Fighting Championship fights that really gets the blood pumping. Whether it's the fact that some of the beatings these people endure are so raw and brutal or if you just like seeing some of the displays of fighting prowess these events have become immensely popular for a reason. Read More.

The Chronicles of Riddick: Assault on Dark Athena Review (PS3)

By Daniel Acaba () - 8.5 out of 10

Let's get the gleeful fanboy adulation out of the way immediately - The Chronicles of Riddick: Escape from Butcher Bay was, without a doubt, one of the best games released in the last console cycle. It was definitely one of the top games on the Xbox and few games have really come to match up to it. Read More.

inFamous Review (PS3)

By Daniel Acaba () - 9.0 out of 10

The superhero open world game is starting to get real popular suddenly. Between Spider-Man, Hulk and Crackdown, these games are some of the best open world games out there. Mixing superhero powers with the ability to run all over an interactive city is a blast which is why we're seeing so many of these games. Read More.

Demigod Review (PC)

By Daniel Acaba () - 8.5 out of 10

Flying into the thick of battle with my conjured minions following behind me I move past my ally, a demonic beast, as he battles a large group of enemy soldiers. The little ones are of no interest to me. Pushing forward yet more I finally find my prey; a gigantic walking fortress battling a demonic looking magician. Read More.

Far Cry 2 Review (X360)

By Daniel Acaba () - 6.9 out of 10

When making a game, the top priority of a game developer should be fun, that's the most important thing. If your game looks great, has great music and some incredibly novel ideas but it just isn't fun then there's little point to it. This is especially important when attempting to make a "realistic" game since developers have a tendency to let real world physics get in the way of a good time. Read More.