A collaboration project between Level 5 and Studio Ghibli, Ni no Kuni: Wrath of the White Witch for the Playstation 3 is an impressive game to behold, like a Ghibli film brought to interactive life. However, while it manages to create a fun and beautiful world to explore, with a whimsical main plot and a number of sidequests to keep you occupied, a number of issues get in the way of the game being something that could stand the test of time. Read More.
Reviews By Nicholas Bale
You won't find much variety of variation in the Hip Hop Dance Experience, pick a song, difficult, and go to town. The game makes the peculiar choice of unlocking everything from the get-go: this makes things perfect for jumping into a party mode, but there's simply no sense of progression Read More.
What we have here are six games that aren't any good. They're poorly made, with bland graphics, shallow gameplay, and poor implementation. There's an achievement system that lets you unlock extras to customize your in-game avatar, but it's fairly pointless. I want to go through each of the games and outline essentially what makes them a chore to play, but after writing it all out, it's just a bulleted list that no one wants to read. Read More.
A Game of Dwarves is pretty basic: get resources, dig deep. There's not much more to it than that. You can summon in dwarves and assign them different roles, like farmers, diggers, military, researchers, and crafters, determining what they will do for what is essentially the rest of their lives. Read More.
No one can argue that we haven't seen our fair share of zombies in the gaming industry. Everywhere you look the walking dead are being gunned down, struck down, ridiculed and basically reduced to cannon fodder in every way imaginable. But in almost all these games, zombies are often little more than a nuisance - the chaff you fight through to get to bosses, psychos, special zombies, and so forth. Read More.
Ninja Gaiden 3 got a lot of flack when it came out - a reduced difficulty, weapons tucked away in DLC, and dull, corridor-filled level design that really exemplified the fact that you were just running from battle to battle. With the release of Razor's Edge on the Wii U, the developers have been given a chance to revamp all that was wrong with the original, and while things have certainly improved, there are still a fair number of flaws in the latest Ninja Gaiden title. Read More.
Since the Nintendo DS, the New Super Mario Bros series has been a staple of Nintendo consoles, creating a sidescrolling Mario experience in stark contrast to the other 3D titles such as Galaxy. The problem with these, however, has always been that there's a feeling of blandeness, of a minimum level of effort that never seems to create a new experience, just a watered-down version of something we've already seen. Read More.
There's something I've always enjoyed about the Just Dance series: the varied track list, combined with the eccentric dances, exotic visuals, and extras make a game that's perfect as a party game, or when you just want to tear up the dance floor by your lonesome. Read More.
Dance Central, the big daddy of the Kinect dancing titles, has always been like a bigger, mature brother to the other games in the genre. Where other games, such as Just Dance, focus on a party atmosphere with a wide range of eclectic tunes and wild dance moves, Dance Central is a more focused and streamlined experience. Read More.
Torchlight, released in late 2009, showed gamers something of a love letter to the loot-vaccum genre, something like a polished, shinier version of Diablo, where you were to descend deeper and deeper into a mine in order to reveal the darkness behind it. Made by ex-Diablo developers, it was easy to draw comparisons to (arguable) the grand-pappy of the genre, even though Torchlight did a lot of things differently, and added a lot of new elements of its own. Read More.
Few games are able to bring out the same creativity in its players as the LittleBigPlanet series. From the very first release on the Playstation 3, users have been able and encouraged to use their imaginations to create levels that others can run, jump, and grab through on their way to the goal, collecting points, running races, and doing pretty much anything else the creator can think of. Read More.
There isn't too much to Mario Tennis Open. Eschewing the over-the-top sports titles of the past, this title instead goes for a fairly mundane style of play, with only some minor changes to a typical tennis game to spice things up, like the ability to play as your Mii in addition to the typical retinue of Mario characters. Read More.
I wish I could've seen the collective surprise of Persona fans when Atlus announced that the new Persona title would be a fighting game. Then, the raised eyebrows when it mentioned the fact that this was a collaborative effort with Arc Systems, developers of such titles as Blaz Blue and Guilty Gear, fighting series with enough depth to draw in some of the more experienced fighter game afficionados. Read More.
Let's talk about relativity in regards to boats. See, when you're on a boat and it's moving forward, even if it isn't going very quickly, it feels fast because a) it's quicker than what you're used to, and b) varying effects such as the blowing breeze and sight of rushing water make you feel like you're going a lot faster. Read More.
the variety of the songlist. With songs like This is Halloween and Sentai Express (that's the theme song from the Japanese version of the Power Rangers, by the way) mixed in with more traditional titles like Party Rock Anthem and Beautiful Liar, I found that there was a song everybody could enjoy. Read More.