I wish I could've seen the collective surprise of Persona fans when Atlus announced that the new Persona title would be a fighting game. Then, the raised eyebrows when it mentioned the fact that this was a collaborative effort with Arc Systems, developers of such titles as Blaz Blue and Guilty Gear, fighting series with enough depth to draw in some of the more experienced fighter game afficionados. Read More.
Reviews By Nicholas Bale
Let's talk about relativity in regards to boats. See, when you're on a boat and it's moving forward, even if it isn't going very quickly, it feels fast because a) it's quicker than what you're used to, and b) varying effects such as the blowing breeze and sight of rushing water make you feel like you're going a lot faster. Read More.
the variety of the songlist. With songs like This is Halloween and Sentai Express (that's the theme song from the Japanese version of the Power Rangers, by the way) mixed in with more traditional titles like Party Rock Anthem and Beautiful Liar, I found that there was a song everybody could enjoy. Read More.
As I left the city, I saw a shadow zoom across my party. Looking up, I had enough time to dodge out of the way as a gryphon five times the size of a man slammed into the ground, knocking my party aside. I did the only thing that was logical at the time: I set myself on fire, dived onto the gryphon, and started hacking away at it as it feebly tried to get away. Read More.
I have played a number of tactical strategy games over the years, numerous titles that combine mechanics, invent some of their own, and use ideas that I've yet to see in other titles. So when I say that Gungnir is one of the most obtuse tactical games I've played, believe me when I say that I do not give this title lightly. Read More.
From the days of Dungeon Master, Eye of the Beholder, and other classic first-person dungeon crawlers comes a game that not only tries to step away from classic gameplay, but embraces it: The Legend of Grimrock from Finnish developers Almost Human is a game that, if not for the modern graphics, could easily be mistaken for a game from two decades ago. Read More.
In the world of Geralt the Witcher, there are no princesses to fight for the honor of saving. There are no groups of heroes roaming the countryside to right wrongs and put things the way they should be, there are no blacks and whites. There are just those who would get in your way, and those smart enough not to do so. Read More.
It sounds like an interesting concept: take the well-documented lore of Resident Evil, and show the story from another point of view, that of a clean-up team sent by the dastardly Umbrella Corporation into the throes of Raccoon City. What could've followed is a cool blend of tactics as your men work together with you to take on the horrors of the Resident Evil series as well as using conventional tactics to assault those who would stop you (you know, with guns). Read More.
Toy Soldiers, the original, was a curious blend of tower defense and action gameplay. In it, you could play towers to fend off waves of opponents, but the meat of the game came when you took control of the towers themselves, aiming and shooting to your hearts delight. Read More.
The Tower Wars genre is not one that you can say has been as saturated as Tower Defense. The two are similar, but instead of simply defending a location from a set number of attackers (and thus, strategy comes from varying your tower types, knowing the waves, and managing cash flow), tower wars involve sending your own units forward through enemy towers while the enemy sends theirs through your defenses unendingly, until one of your bases has been destroyed. Read More.
Often, titles in the 'shmup' genre can turn all but the most hardcore players away. Their insistence on pattern memorization, split-second reflexes, tiny hitboxes, and an incredibly unforgiving streak tend to have an adverse effect on someone who simply wants to play a shooty kind of game. Read More.
So here's what happens when gods fight: it's not a matter of destroying buildings, or even just fighting super strong monsters. When gods fight, it's a matter of kilometres, of mountain-sized mayhem and destruction on a near-global scale. Explosions that decimate continents and swords that stretch into the atmosphere. Read More.
Rochard isn't your typical hero. He's your typical blue-collar worker, your typical guy with a gut, and your typical space-miner, but hero? Not really. But sometimes a guy creeping into his 40s just has to pull up his pants over his considerable waist, pick up a gravity gun, and save the day. Read More.
Shin Megami Tensei titles are always a peculiar beast. They're a grim and gritty RPG that has always been grim and gritty nearly every single entry in the series begins with the end of the world, and the picking up of the pieces. There are demons, cannibalism, death, suffering, uncaring angels, and typically a difficulty curve that will punch you in the gut if you don't prepare for it. Read More.
I wasn't sure what to expect of Kingdoms of Amalur. I had heard little of the title and little of the developer. From reports, I heard that it was a cross between Fable and Skyrim, though what that meant could have been anything. Read More.