Nicholas Bale

Reviews By Nicholas Bale

Dragon's Dogma Review (PS3)

By Nicholas Bale () - 8.5 out of 10

As I left the city, I saw a shadow zoom across my party. Looking up, I had enough time to dodge out of the way as a gryphon five times the size of a man slammed into the ground, knocking my party aside. I did the only thing that was logical at the time: I set myself on fire, dived onto the gryphon, and started hacking away at it as it feebly tried to get away. Read More.

Gungnir Review (PSP)

By Nicholas Bale () - 6.0 out of 10

I have played a number of tactical strategy games over the years, numerous titles that combine mechanics, invent some of their own, and use ideas that I've yet to see in other titles. So when I say that Gungnir is one of the most obtuse tactical games I've played, believe me when I say that I do not give this title lightly. Read More.

Legend of Grimrock Review (PC)

By Nicholas Bale () - 8.0 out of 10

From the days of Dungeon Master, Eye of the Beholder, and other classic first-person dungeon crawlers comes a game that not only tries to step away from classic gameplay, but embraces it: The Legend of Grimrock from Finnish developers Almost Human is a game that, if not for the modern graphics, could easily be mistaken for a game from two decades ago. Read More.

The Witcher 2: Assassins of Kings Review (X360)

By Nicholas Bale () - 9.5 out of 10

In the world of Geralt the Witcher, there are no princesses to fight for the honor of saving. There are no groups of heroes roaming the countryside to right wrongs and put things the way they should be, there are no blacks and whites. There are just those who would get in your way, and those smart enough not to do so. Read More.

Resident Evil: Operation Raccoon City Review (X360)

By Nicholas Bale () - 5.0 out of 10

It sounds like an interesting concept: take the well-documented lore of Resident Evil, and show the story from another point of view, that of a clean-up team sent by the dastardly Umbrella Corporation into the throes of Raccoon City. What could've followed is a cool blend of tactics as your men work together with you to take on the horrors of the Resident Evil series as well as using conventional tactics to assault those who would stop you (you know, with guns). Read More.

Toy Soldiers: Cold War Review (X360)

By Nicholas Bale () - 8.0 out of 10

Toy Soldiers, the original, was a curious blend of tower defense and action gameplay. In it, you could play towers to fend off waves of opponents, but the meat of the game came when you took control of the towers themselves, aiming and shooting to your hearts delight. Read More.

Defenders of Ardania Review (PC)

By Nicholas Bale () - 4.5 out of 10

The Tower Wars genre is not one that you can say has been as saturated as Tower Defense. The two are similar, but instead of simply defending a location from a set number of attackers (and thus, strategy comes from varying your tower types, knowing the waves, and managing cash flow), tower wars involve sending your own units forward through enemy towers while the enemy sends theirs through your defenses unendingly, until one of your bases has been destroyed. Read More.

Sine Mora Review (X360)

By Nicholas Bale () - 8.5 out of 10

Often, titles in the 'shmup' genre can turn all but the most hardcore players away. Their insistence on pattern memorization, split-second reflexes, tiny hitboxes, and an incredibly unforgiving streak tend to have an adverse effect on someone who simply wants to play a shooty kind of game. Read More.

Asura's Wrath Review (PS3)

By Nicholas Bale () - 6.0 out of 10

So here's what happens when gods fight: it's not a matter of destroying buildings, or even just fighting super strong monsters. When gods fight, it's a matter of kilometres, of mountain-sized mayhem and destruction on a near-global scale. Explosions that decimate continents and swords that stretch into the atmosphere. Read More.

Rochard Review (PS3)

By Nicholas Bale () - 7.5 out of 10

Rochard isn't your typical hero. He's your typical blue-collar worker, your typical guy with a gut, and your typical space-miner, but hero? Not really. But sometimes a guy creeping into his 40s just has to pull up his pants over his considerable waist, pick up a gravity gun, and save the day. Read More.

Shin Megami Tensei: Devil Survivor 2 Review (DS)

By Nicholas Bale () - 8.0 out of 10

Shin Megami Tensei titles are always a peculiar beast. They're a grim and gritty RPG that has always been grim and gritty – nearly every single entry in the series begins with the end of the world, and the picking up of the pieces. There are demons, cannibalism, death, suffering, uncaring angels, and typically a difficulty curve that will punch you in the gut if you don't prepare for it. Read More.

Kingdoms of Amalur: Reckoning Review (PS3)

By Nicholas Bale () - 8.5 out of 10

I wasn't sure what to expect of Kingdoms of Amalur. I had heard little of the title and little of the developer. From reports, I heard that it was a cross between Fable and Skyrim, though what that meant could have been anything. Read More.

Mahjong Cub3d Review (3DS)

By Nicholas Bale () - 7.0 out of 10

I just want to clear up one thing because I'm a stickler for this sort of stuff. Mahjong, as the West knows it, is actually Mahjong Solitaire, also known as Taipei. The actual game of Mahjong is a three-to-four-player tile game similar to poker in execution. It's fun! Check it out. Read More.

NCIS: The Game Review (X360)

By Nicholas Bale () - 4.0 out of 10

NCIS, or Naval Criminal Investigative Service, is an organization that conducts investigations on crimes involving the U.S. Navy and Marine Corps. The show, which has aired since 2003, has been fairly successful, yet has only just produced a game in which you can take control of the characters of the show, investigating and analyzing evidence in order to bring down the bad guys. Read More.

I Heart Geeks! Review (DS)

By Nicholas Bale () - 4.5 out of 10

A Ruberg-machine construction game in the vein of The Incredible Machine, I Heart Geeks (or I

The pieces you're given determine how to solve the puzzle, and while some of the challenges may look easy, actually figuring out how to use what you're given is a different story. Read More.

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