The Dragon Quest series has been around forever, it seems. Released even before Final Fantasy, the series has practically defined the jRPG genre, though change has not come readily to the games. But Dragon Quest IX, the latest game in the series (and the first to be developed for the Nintendo DS) is changing things up in more ways than one. Read More.
Reviews By Nicholas Bale
Young Thor is a game that takes a look at some of the god's heroic deeds we all know as the God of Thunder, Thor. Presented as a fairly simple platforming/combat experience, it's a game with a surprising amount of content, but one with crippling gameplay flaws and a repetitive nature that really gets in the way. Read More.
Mario. Mario of the Mario brothers. He's become one of the most iconic video game characters in history, instantly recognizable on site, and always a source of great platforming gameplay. Released in 2007, the first Super Mario Galaxy put our heroic plumber on the galactic stage, finding him at gravity's whim, rotating around planets, walking to the dark side of moons, and in general being a pretty enjoyable platformer. Read More.
Sometimes you just want to play an old-school RPG, where you get into battles, kill hordes of enemies, and save the world from some dark evil god or something. Hexyz Force is just the game for you in this situation, and though it even comes with some depth to the combat, it also comes with a lot of flaws that prevent it from being more than just a stereotypical jRPG. Read More.
So I'm not sure what to think of the video game adaptation of Toy Story 3. See, movie tie-ins have a history of being...well, let's just say 'not that great'. Some are decent, some are mediocre, but rarely are they any good. I've played a good amount of these games, and generally I've expected exactly what I've gotten. Read More.
Blur is a thoughtful melding of two unexpected genres: racing and RPGs. Well, less of a mix, more like someone added in a dash of role-playing elements to a big pot labeled 'racer', and did a pretty good job of it too. It's got its issues, but we'll get to those in a bit. Read More.
When Dementium: The Ward came out in 2007, it certainly had its flaws, but it showed off the power of the Nintendo DS and proved that a psychological horror could be done, though maybe not perfectly, on a handheld device. Read More.
Din's Curse is a game I'd never heard of, but one that I certainly found myself interested in as I played it. An action-RPG, at first glance it simply looks like a Diablo-clone, but it's definitely willing to surprise those that play it with new ideas and different conventions. Read More.
Welcome to the hospital! Here's your crazy storyline, extremely eccentric doctors, and more medical jargon than you can shake your stethoscope at. The Trauma series is back, this time with Trauma Team. You're not simply a lone doctor this time; now the entire hospital is under your control. Read More.
How to Train Your Dragon, released earlier this year, is a good animated film about a Viking boy and how he comes to be not quite a wimp. Also there are dragons. It's a great film, you should see it! Read More.
Guitar Hero: Van Halen is the fourth release in the Guitar Hero franchise in 2009. Right there, one should be able to see that this may not be the wisest of purchases. Read More.
This ain't your daddy's Persona.
Well, wait, it is, technically. But it's not like...okay let me start again. Read More.
The S.T.A.L.K.E.R. series has always been something of a unique game. Sure, each element of its gameplay has been used in other games before, whether it's the shooter gameplay, the bleak atmosphere, the equipment upgrades, or the free-roaming, mission-based gameplay. Read More.
Kazuma Kiryu is not a man that you want to mess around with. He's been through quite a lot of crap, as the first two Yakuza games demonstrate. He's beaten up government officials, Yakuza bosses, killers, men in diapers (yes. Men in diapers), regular thugs, big thugs, red thugs, blue thugs, basically half the people in Tokyo. Read More.
Dawn of War 2 came out as a sequel heavily diverging from what its predecessor had created. It was a tactical experience, focusing more on micro management of individual squads, levelling them up between story missions that saw no base building or resource management, but complex firefights and evolving characters. Read More.