It was only a matter of time before someone would realize the floppy-head 'costumes,' and the gameplay made popular by Little Big Planet, would be a perfect formula for everyone's favourite Disney characters. Disney has created their own take on that gaming style, complete with little 'gremlin-type' creatures who 'suit up' in various Disney character costumes, which, from what I saw, will be a very fun game indeed. Read More.
In a closed booth, I got a chance to sit down and watch some gameplay from the upcoming
Final Fantasy XIII-2. Billed as a direct sequel that takes place right after the first one, you'll Read More.
Behind closed doors, members of the press were given a sneak peak into the return of Agent 47, the skilled assassin from the Hitman series. The last game came out in 2006, so there's a lot of time for the developers to learn what works for the series and what doesn't. Read More.
Once again we return to Scoggins, Minnesota, after the case of the Scoggins Eraser Company was solved, but, not really at the same time. People are still missing, for one, and no one ever really learns what the heck's going on with those weird and creepy "Hidden People" (bizarre gnomes that are central to the story). Read More.
One of the first things that Gearbox president Randy Pitchford said to me and the crowd at Sega's booth before the impressive demo of Aliens: Colonial Marines at E3 rang very true. "Myself and a lot of other game developers have been ripping off Aliens our whole careers," he said. Read More.
Sitting in a comfortable and quiet room in Activision's booth, I checked out a pre-alpha demonstration of Prototype 2. No longer playing Alex Mercer, you are now James Heller, a man who lost his family to the protagonist from the first game and is out for revenge. Read More.
Okay, so Formula One isn't the most popular sport in the world here in Canada, but elsewhere in the world, Formula One reigns supreme. This much is apparent from the last title's 84 Metacritic score (the same as the mighty Gran Turismo 5) and the fact that it held the number one worldwide sales spot above the platinum selling Halo Reach. Read More.
Usually when I preview a title, which I've done over a hundred times at this point, I mention the visuals at the end with a small blurb about how good or needing improvement the graphics are. Read More.
I wasn't sure what to expect when I walked into the booth for Prey 2. The first game, a linear corridor shooter with some cool portal mechanics, but otherwise a standard shooter. Prey 2 looks to change, well, pretty much everything about the first title, adding in an open world to explore, a mission-based story structure, and first-person climbing mechanics that I've never seen before. Read More.
In one of the most popular booths and games of the show, I watched a developer play through a few areas of the newest chapter of the Elder Scrolls series. After the smash-hit Oblivion, I was curious to see what Bethesda could do with the series, and the answer was fairly clear: more. Read More.
Long long ago, in a development period far far away, Bioware announced it was embarking on an ambitious MMO that would be the continuing adventures in the Star Wars universe, the more-than-spiritual sequel to Knights of the Old Republic 1 & 2. Read More.
Too many kids games are shovelware, and what they're shoveling isn't dirt. They're also prohibitively expensive, now that all three major console makers are turning their eye to the kiddie market. Therefore, hardcore gaming sites like GamingExcellence don't tend to give priority to previewing them. Read More.
Rage was, well, the rage, at last year's E3. This year, it was one of the few fully playable demos in the Bethesda booth. It's the first year in a while that there hasn't been something Fallout-related present, but the similarities to Rage's sister shooter are impossible to ignore. Read More.
At Atlus' booth, I was given the opportunity to play their new action-adventure combat game, Cursed Crusade. In this title, you play Denz and Esteban, two crusaders in the middle ages, two crusaders cursed to die, unless they can find a way to stop it. Read More.
One of the sometimes frustrating aspects of covering games in today's day and age is how seriously the industry takes itself in the never-ending struggle for utmost realism. Fortunately, some developers, such as Volition, have taken modern physics and graphics tech, and applied them to an out and out Bugs Bunny cartoon set in a huge open world. Read More.