The toughest thing for a game reviewer to do is write a review of a mediocre title. Our job is to entertain as much as inform, and when you get something middle of the road, it's hard to be punchy. The urge is to label a game an overly simplistic "thumbs up" or "thumbs down", because the market is so competitive, and we want readers to spend their purchasing dollars wisely. Read More.
Reviews By Liana Kerzner
Vancouver developer United Front Games absolutely knocked it out of the park with its first offering. You'd expect some of the guys who made Need for Speed to put together a great racing title, but what's wonderfully unexpected is how much they've reigned in the douchebag quotient that makes racing games inaccessible to gamers outside the core demo. Read More.
"My vengeance ends now."
With these words, Kratos begins the third and final chapter of the God of War trilogy, as he closes in on killing Zeus, slaughtering everything in his path, to avenge the death of his wife and daughter. These words also began one of the most intense, exciting, revolutionary, and… adult… gaming experiences I have ever encountered. Read More.
There are many of us that wept at the void left in city building sims when Maxis shifted their focus from SimCity to The Sims. But the hope that Cities XL will fill that void is a vain hope. Despite an odd addictiveness, Cities XL is both generic and sloppy. Read More.
Normally I can bang off a review immediately after finishing a game. I'm decisive about what I like and what I hate, and usually the game is from some big company that has managed to skirt the review process with pre-orders. The indie nature of Darkest of Days, however, made me feel like I was kicking a puppy, and I needed to do some digital soul searching. Read More.
I was so stoked when I was offered the chance to review Brutal Legend. I love Jack Black. I love metal music. Unfortunately I don't love this game. The schizophrenic gameplay modes and interface issues within those modes leads to an uneven interactive experience that feels a mile wide and an inch deep. Read More.
Movie tie-in games usually suck, but the gold standard is arguably the 1997 N64 release Goldeneye, based on the Pierce Brosnan James Bond flick of the same name. Based on this combined pedigree, the newest 007 film tie in, Quantum of Solace, had a fighting chance. Read More.
I am an angry gamer.
Complaining about stuff that sucks is part of Gamerhood, but I had a theory. And it was a good theory, based on logic and good things like that. The theory was that truly bad games don't make it to market anymore, because there are just too many layers of approval, too many technological advances, and too many people to satisfy to let truly egregious crap get through. Read More.
In keeping with the spoof spirit of Rayman Raving Rabbids TV Party, I present to you the review of the game in the form of a beloved Christmas poem...
Ahem ahem.... BWAAAAAAAAAAAAAAAAH! Read More.