Daniel Acaba

Reviews By Daniel Acaba

Beat'n Groovy Review (X360)

By Daniel Acaba () - 3.5 out of 10

One of the things that make rhythm games so much fun is the peripherals. Oh you could play Guitar Hero with just the regular controller of your console of choice but where's the fun in that? To say nothing of the ridiculous finger acrobatics you have to engage in for some of the trickier music. Read More.

Lux Pain Review (DS)

By Daniel Acaba () - 5.9 out of 10

Visual novel games are really almost a logical extension of the direction that certain video games have moved. Players spend just as much, if not more so, time watching cut scenes than they do actually playing the game. If a game has a good story to tell this generally wouldn't be a problem except that many of these titles have okay stories and really good gameplay. Read More.

Mushroom Men: Rise of the Fungi Review (DS)

By Daniel Acaba () - 4.5 out of 10

In all the years that I have been playing video games I have never felt as utterly confused as I do now. After an unfairly large number of hours playing Mushroom Men I don't believe that I've ever felt like I wasted my life. This game took hours of my life that I can never replace and I'm still not even sure what the heck the real point of playing this game is. Read More.

Everlight of Magic & Power Review (PC)

By Daniel Acaba () - 7.0 out of 10

We all know what you're thinking as you look at this and view the screenshots: Another point-and-click game released several years after they've been an anachronism amongst the gaming market. Well that might be true but snubbing an entire genre based upon the fact that it can be somewhat slow is a really silly thing to do. Read More.

A Kingdom for Keflings Review (X360)

By Daniel Acaba () - 8.0 out of 10

In a world where hyper-violent combat, overwrought storytelling and competitive online multiplayer seems to rule the world it's almost jarring to have games like Kingdom for Keflings come along. Oh sure, it isn't the first game released that attempts to sit in a place that would be comfortable to both hardcore and more casual gamers but it's one of the few to do so successfully. Read More.

Cradle of Rome Review (DS)

By Daniel Acaba () - 8.0 out of 10

Welcome to the fabulous land of Rome, home of a variety of interesting Gods, some of the greatest advances in history and all the orgies you can shake a… Wait, none of that? Oh. I guess we can still look into this one but that disappointment is coming right out of the score. Read More.

Silent Hill: Homecoming Review (PC)

By Daniel Acaba () - 6.0 out of 10

As the years pass it becomes readily apparent that time has not been kind to the Silent Hill series. Silent Hill 1 hasn't aged very well, Silent Hill 3 is outshined by better games and Silent Hill 4 had those obnoxious ghosts ruining your day. Only Silent Hill 2 has really stood the test of time but one game cannot buoy a series. Read More.

The Lord of the Rings: Conquest Review (X360)

By Daniel Acaba () - 5.0 out of 10

The Lord of the Rings is one of the most important pieces of fantasy fiction ever written. Without it much of modern fantasy as we know it would never exist, nor would Dungeons & Dragons. While it was never really as popular as its derivative works the series received many new converts with the coming of the movies. Read More.

Street Fighter IV Review (X360)

By Daniel Acaba () - 9.7 out of 10

The company name Capcom brings to mind several things; Street Fighter, Resident Evil, and incessantly releasing updated versions of games you already bought. While they might be the master of releasing a game, waiting a few months and then re-releasing it with a few tweaks they really seem to know their stuff when it comes to putting out top quality games. Read More.

Legendary Review (X360)

By Daniel Acaba () - 6.5 out of 10

Looking at the video games released by publisher Gamecock Media there's a serious dearth of quality as of late, original ideas that simply aren't executed well in terms of gameplay. Not all of it is Gamecocks fault though; some of it is a well earned reputation on the part of the developers themselves. Read More.

Tomb Raider: Underworld Review (PS3)

By Daniel Acaba () - 7.5 out of 10

One has to wonder if there's something out there, something dark and sinister, referred to only as the Croft Curse. This nefarious evil makes any developers who work on the Tomb Raider games slowly become more obsessed with showing off Lara's polygons than making playable games. Read More.

Left 4 Dead Review (X360)

By Daniel Acaba () - 9.5 out of 10

Have you ever wished that multiplayer games really did much of anything to force people to work together? How many times have you lost a round in an FPS because of a lone wolf who runs off to do his own thing? It seems like they really think that running off by themselves will be leads them to victory, undeterred by little things like repeated deaths. Read More.

Banjo Kazooie: Nuts & Bolts Review (X360)

By Daniel Acaba () - 6.3 out of 10

Perhaps this one is really truly my fault. Maybe, just maybe, I'm asking too much from video game developers these days. Hearing that a new Banjo-Kazooie game was being released, perhaps I put my hopes up far too high. Nintendo continues to release Mario 64 on each successive console with a new gimmick and it's always heralded as the second coming of the video game messiah. Read More.

Samurai Shodown II Review (X360)

By Daniel Acaba () - 6.0 out of 10

Anyone who remembers the good ol' days of the arcade likely has fond memories of the Samurai Shodown series. This series was a staple of just about any arcade and plenty of pizzerias and it was incredibly innovative for its time. While the first game was simply a Street Fighter clone with swords and blood, the sequels were actually quite innovative. Read More.

Valhalla Knights 2 Review (PSP)

By Daniel Acaba () - 5.5 out of 10

It's a rare occasion that, as a game critic, you find yourself not really sure of just what to make of a game you're playing. What's the point where a game is being unreasonably difficult? Where do you draw the line between difficult mission objectives or developers are forcing you to stick to one particular solution? Read More.

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