Who are the people that this fiasco ultimately hurts the most? The designers, the developers, programmers, artists, sound engineers, testers, and the countless people involved with actually bringing the game to life. The people who put their blood, sweat, and tears into the game and worked countless hours over many years to deliver a really unique and compelling game. Read More.
Features By Shawn Snider
The Razer Ouroboros is fairly expensive compared to other gaming mice, but it's a worthy buy for those who love to game or simply want to have the most extreme customization and options available. It's technical specs are incredibly impressive and wireless response time is among the best I've ever seen. Read More.
We recently had a chance to speak with Jerome Gastaldi, CEO of Monte Cristo, about their upcoming city builder, CITIES XL. He goes into great detail in his responses, and provides a wealth of new information on the game. Read More.
With the release of Saint's Row 2 just around the corner, we recently had an opportunity to speak with James Tsai with Volition, the lead designer of Saint's Row 2. His responses are very candid, and discusses the development of the game, features that didn't make it into the final cut, and the challenges and benefits to having a multi-team studio. Read More.
We recently had an opportunity to get in touch with the President and Creative Director of Totally Games, a small California based development studio. Having a good number of successful projects under their belt (Secret Weapons Over Normandy, Star Trek: Bridge Commander, X-Wing series), we discuss the future of Totally Games, current projects, and what's in store for the coming years. Read More.
I recently had the opportunity to step on to Xbox Live with Kenny Hotz as part of Microsoft's latest Game with Fame session. Kenny is the co-star of the Showcase series, Kenny vs. Spenny, an outrageous competition where these two friends compete in challenges to see who can hold their own, with the loser getting humiliated at the end of each show. Read More.
We recently had an opportunity to chat with Hal Bryan, Flight Simulator Community Evangelist at ACES Studio, developer of the Flight Simulator franchise. He touched on what it’s like to work at ACES, the research and development required to master a flight simulation engine, and what’s new in Flight Simulator X. Read More.
We recently had an opportunity to touch base with First Person Plural’s Alex Dulude, to discuss their new advertising technology and upcoming sponsor-supported competitive endurance racer, HumanLimit. Read More.
At Microsoft's Pre-E3 Press Event, Michael Capps was demonstrating Epic's highly-anticipated upcoming Xbox 360 release, Gears of War. Our Editor, Shawn Snider, had a brief opportunity to speak with Michael and ask a few questions regarding this title. Read More.
We recently had an opportunity to speak with legendary designer Brian Reynolds of Big Huge Games. He is currently heading up the sequel to their popular real-time strategy title Rise of Nations, and has previously been involved with other industry defining strategy titles such as Civilization II, Colonization, and Alpha Centauri. Read More.