At X'10 I was able to get behind some closed doors (well, really more of a curtain) to see what the newest (and, says Joseph Tung, the executive producer, the last) Halo game to bring us back into the world of the Spartans and the Covenant. This game serves as a prequel to show us the final days of Reach, the last bastion of defence between the Earth and the deadly forces of the Covenant. Read More.
Bungie is closing in on the finishing line for their input on the Halo series. What they started years ago on the original Xbox is about to wrap up with a prequel which although they weren't stating, they did seem rather unwilling to dismiss the notion that Reach might somehow wrap up the events of Halo 3 (Master Chief just drifting in space alone). Read More.
Bungie gambles slightly with its tried-and-true formula, but has worked in a kill switch in case fans think it sucks.
Chalk this one up in the "it seemed like a good idea at the time" column. Of course I was curious about the Halo: Reach multiplayer beta. Read More.