Regardless of the good things that could be said about Asura's Wrath, even its staunchest defenders would be hard-pressed to argue that it offered good value for money. I mean, when you get right down to it, the game was basically 18 short anime episodes, interspersed with some Quick Time Events -- some of which lasted less than a minutes, and most of which had little to no bearing on how the game's events played out. Considering you could buy your favourite anime series for less than half of the game's $59.99 price tag, "steep" doesn't seem like an unfair adjective.
The good news is that Capcom recognizes the game's story had a few holes. The bad news? If you want to see how those holes get filled...well, it'll cost you.
Specifically, according to the Capcom blog, you'll get to buy six new episodes between now and April 24th. The first two will hit the PSN and XBox LIVE this week and next week (at $1.99/160 MS points each), followed by in a couple of weeks by a four episode bundle (for $6.99/560 MS Points). All told, if you want to get the complete Asura's Wrath experience, it'll cost you another $11/880 MS Points).
So what do you think? Are you eager to drive more planet-sized swords through your opponents, whatever the cost? Enraged a publisher would ship an unfinished game and make DLC almost mandatory? Or are you just annoyed because you sold the game after beating it in an afternoon?