Who knew talking guinea pigs and killer appliances could be so mundane?
Something has gone horribly wrong. Toasters are burning people instead of bread. Paper shredders and fans alike have become horribly evil. Who are you going to call? Ghost Bus-, wait, scratch that.
G-Force is a game based on the recent Disney movie of the same name. This premise is this: something has gone horribly awry, every appliance that has been built by the Saber company has become blood thirsty and is out to destroy any living thing, be it human or animal. That's where Darwin and his gang of guinea pig friends come in. You're a highly trained operative tasked with discovering the cause of this catastrophe and putting an end to the chaos.
Sounds like an interesting premises, right? Wrong. What could have been an entertaining game has been turned into a repetitive and rather un-enjoyable experience. The majority of the game takes place in offices that all look the same with the occasional science lab thrown in. If the scenery doesn't bore you, the gameplay sure will. You'll be given objective after objective which never seem to change. Go to room A, discover a key is needed. Go to room B, capture key and return to room A. Throw in rather unexciting and sometimes very annoying enemies in between and you have the basis of what makes up G-Force.
Although there is a wide variety of enemies ranging from microwaves to electric shavers, destroying them is unexciting and sometimes a nuisance. Enemies will spawn out of nowhere and attack you before you have a chance to sight them sometimes leading to your death as you're cornered and cannot attack them after being hit over and over each time before you can recover.
What is hard to understand is that the game does switch up this repetitive gameplay occasionally. The sad thing is that this happens only three times throughout the entire game and lasts for about 10 minutes altogether. Two sections will have you escaping in your guinea pig mobile and the final level has you playing as Mooch, the fly, in an exciting journey through a giant killer robot. If only these types of levels had been more prominent throughout the game the gameplay that fills the rest of your time may not have been as boring. If variety is the spice of life, G-Force is rather bland.
It's not all negative though as once and a while you're thrown a curve ball and have to solve a somewhat entertaining 'puzzle'. If there's a door that must be destroy you may have to use a motion sensing laser and guide it so that it bounces off glass and destroys the door allowing you to proceed. The same type of tactics is also used once and a while to destroy enemies that are invulnerable to your weapons. Also, once and a while you'll be taking control of Mooch to pass through moving fans and angry doors using his time slowing capability, but after the first few times the novelty wears off.
As Dawrin you're equipped with a jetpack, and as the game progresses you'll have the ability to unlock a variety of weapons. The jetpack allows you to hover as well as boost up to higher ledges but runs out of fuel after about 10 seconds. Some of the weapons available are interesting, like the nano hacker that allows you to take control of an enemy for a short period of time, but the majority of time you'll use the first weapon you receive, the plasma rifle. You are forced to use other weapons once and a while such as the flame thrower to melt ice, but aside from these set pieces the other weapons are rather useless. Upgrades are available for the weapons but in order for them to be unlocked you must find silver discs that are hidden throughout the levels. Your weapons are powerful enough that upgrading them is rather pointless and that makes searching for these discs rather pointless unless you're seeking to obtain the specific trophy or achievement tied to collecting them all.
G-Force's biggest flaw is simple. Each area is a kill box separated occasionally by various puzzles or obstacles which inevitably leads to another kill box. With most games this type of action is expected but with G-Force the combat is so repetitive and unexciting that after a few hours you'll want to put down the controller and move on. There is no multiplayer; once you've beaten the campaign, which should take you around 8 hours, you'll have nothing left to do except play through the game again on a higher difficulty level. Unless you are solely looking to acquire more achievements or trophies, odds are there is little to no replay value.
G-Force isn't a horrible game, it's just not that fun. Technically there are relatively few problems, although during one section of the game after dying the character was respawned in an area that was far below where the objective was and loading a previous save point was necessary to proceed. Repetitive mission structure and unambitious combat are the biggest problems with this game and most gamers will do themselves a favour by spending their money more wisely.