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GamingExcellence » Xbox » Reviews
Fable: The Lost Chapters Review
If you don't already have Fable, there's never been a better time to pick it up.

By Matt Felske, GamingExcellence

Posted October 24, 2005
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 Our Review
8.2
  Great
  View Ratings Guide
When Fable was originally released on the Xbox last year, there was a lot of hype around the game and about the freedom that it offered. The in-depth RPG elements were meant to give players a whole new gaming experience unlike any other. I was one of those gamers who had had their expectations set way too high. Fable was meant to raise the bar, but by the time I finished the game, I felt as if I had been drastically let down. Yes, the game was an amazing experience in and of itself, but was way too easy for the average gamer. The rumours of Fable being rushed out onto the market only made me more frustrated for buying the game on the day of its release.

Fable The Lost Chapters is not a completely new game but is more of an expansion to the original game. This is the second launch for Fable onto the Xbox gaming platform, but there isn't enough content for Fable veterans to justify spending money on the game. Granted, the game does present new quests with new areas to explore, along with pieces of clothing and weapons, but is not a significant enough addition to the game for fans of the original. With that said, if you don't already own Fable for the Xbox, then there has never been a better time to pick it up.

The game starts you off as a child living in the small town of Oakvale. This portion of the game is short, but designed to introduce you to your character, and lets you become familiar with some of the basics controls. Needless to say, that while you are completing one of your tasks, a group of bandits attack the town and leave you stranded in your burning village. Maze, a hero who seems to favour magic over physical combat, rescues you and takes you to the Heroes Guild for training. This training lasts many years, where you are introduced to the melee, ranged and magic combat systems. Overall this portion of the game can be completed rather quickly, and is a good tool for further familiarizing yourself with the combat controls. By the end of your training you will have been introduced to the levelling up RPG elements of the game. As you level up your abilities, you will grow older, so maintaining a youthful appearance will eventually have tradeoffs.

Once you graduate from the Guild, it is time for you to go out and make a name for yourself by completing quests. Some of the quests move the story further along, while others are side quests and are completely optional. However, completing these side quests will give you gold and other rewards, which are valuable at the beginning of the game. When you accept a quest, you have the option to stand on the pedestal outside of the Guild and make boasts for extra gold and renown. One of the more interesting boasts is doing a quest without any clothes on, or doing a quest without a weapon. Other boasts will be available depending on which quest you are trying to complete. Quests have their pros and cons; mostly this is dealing with your moral standing. If you are trying to become an evil character, taking quests where you are trying to save villagers from bandits is probably not a good idea. The same goes for a good character trying to prevent a bandit from being executed.

Your journey will take you across many different terrains and locales, with many different types of enemies, ranging from killer bees to rock golems. You will also encounter caravans of merchants, some of which you can buy and sell goods with. Some merchants can give you tattoos or haircuts, both of which affect your alignment, attractiveness, and scariness. Merchants are a good source of goods that you can buy from, and then trade with in the towns to earn a profit. Each good shows the given price, and then a price in brackets, which is the cheapest price in the land you could ever possibly find. In other words if the asking price is above the bracketed price, it is not suggested that you purchase large quantities to sell later.

There are many different items, weapons, clothing, and potions that you can purchase from stores and merchants. And like any good RPG game, one merchant never has everything. Items have multiple purposes; they can be used to perform certain tasks, given as gifts to people, or even used to woo a potential mate. My favourite thing to do is to walk into the tavern, buy all the beer I can buy from the bartender, and then start handing it out to everyone. Let the drinking games begin! For those people who have played the original fable for the Xbox, there are not any new items in this new release. There are new trophies, but this isn't significant enough, since renown is easy enough to get.

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 Quick Facts
Title:
Fable: The Lost Chapters

Publisher:
Microsoft Game Studios

Developer:
Lionhead Studios

Available On:
PC, Xbox

Genre:
Role Playing

Release Date:
October 18, 2005



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