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GamingExcellence » PC Games » Reviews
Sherlock Holmes: The Awakened Review
A horror infused adventure game that certainly earns its mature rating.
By Shawn Snider, GamingExcellence
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 Our Review
7.7
  Good
  View Ratings Guide

Review Summary  
Presentation  
7.5
Visual  
8.0
Audio  
8.0
Gameplay  
7.5
Replay Value  
6.5
Pros:   Very cinematic and nicely detailed visuals; interesting plot; excellent voice acting and dialogue for both Holmes and Watson; diverse set of puzzles.
Cons:   Game over with little warning in an adventure game is not a good idea; some of the sound effects are amiss; various graphical clipping issues.
August 21, 2007 - Sherlock Holmes: The Awakened is the third entry into Frogwares' Sherlock Holmes series, published in North America by CDV. It is a Holmes style mystery infused with some horror elements that you would only find in the Victorian era. The game begins as a simple missing person's case, and quickly unravels into a global adventure that puts Holmes up against a mysterious cult trying to resurrect H.P. Lovecraft's Cthulhu – an interesting blend between the two author's famous tales.

Unlike many contemporary adventure games, this one is in a completely 3D world played from a first-person perspective, similar to the style you'd expect from a typical first person shooter. The game heavily utilizes cinematic-style cutscenes to help make the game feel like a movie mystery. You'll play as both Holmes and Watson throughout the story, and the transition between the two is done automatically - all in all it should take you anywhere between eight and fifteen hours to get through the game. You'll begin in eighteenth century London, but Holmes' hunt for clues will eventually lead him to other varied locales such as Switzerland, New Orleans, and Scotland, each with their own unique settings. The Awakened utilizes numerous dark and creepy environments; this tale is certainly not for the faint of heart and really earns its mature rating. At one point, you'll investigate a crooked insane asylum where the patients are tortured as you can hear their screams echo through the hallways. It's a good blend of locations that makes the game feel fresh as you move through the story.

The game controls somewhat differently from your typical adventure game. Being a first person adventure in a completely 3D world, you have total freedom to walk about the various environments to search for clues or speak with any of the characters to find out more information. As you approach an object of interest, the mouse pointer turns into a hand allowing you to interact with the object, be it a door handle, an item for inventory, or simply a form of reading material. This avoids the dreaded pixel hunting that many adventure games such as Myst have historically been guilty of. On occasion, Holmes will move in for a closer look, whether it's a strange footprint or simply something he wants to analyze in the lab. In these cases, a set of useful tools appears in the bottom right hand corner of the display, such as a magnifying glass for discovering inconsistencies, tape measurer, or simply a pair of tweezers for picking up small fibers.

The real meat of any adventure game is the puzzles. For the most part the puzzles fall in line with what you'd expect from a Sherlock Holmes game. One of the keys to being successful in this one is to be as meticulous as Holmes himself, while paying attention to every detail. As you move through the environments, you must keep your eyes peeled for relevant objects, no matter how small or seemingly unimportant. In The Awakened, you'll never pick up an item that isn't of use.

Some of the puzzles require combining objects in your inventory, whether it's to create a miniature chemical device, prepare a patient's medication, or simply attach a hook to the end of a rope to help open a gate. On more then one occasion I sat by scratching my head, confused as to the next step, as it's not always obvious. Fortunately the game drops subtle hints as to your next course of action, and if you're still lost it will eventually start providing less subtle hints, providing a level of accessibility to both the adventure guru and more mainstream audience alike.

You'll also come across a few mini-puzzles such as; lock picking, pattern recognition, and an interesting clock conundrum later in the game that will take some time and logic to solve. The lock picking mini-puzzle is one of the easiest in the game, and I also found it to be one of the most enjoyable. You're given five rows as to where numbers can be stored; the middle row contains a series of ten number blocks that are out of order. Essentially, the goal is to re-order the numbers in the middle row from one to ten, utilizing the four other rows to temporarily store numbers; however these rows have some restrictions as to what can be placed in them. The outmost rows can only have one element at a time, and the other rows can only place numbers if they are in sequence, which brings the card game Solitaire to mind. Other puzzles that you'll eventually come across include a clock conundrum, which you'll use to gain access to a safe. Once you know how it's done, the algorithm is quite simple; however recognizing the clues and trying to figure out the pattern may take a bit of thought. Later in the game you'll be required to decipher out a decryption scheme, and solve a basic drawing puzzle, neither of which is particularly difficult, but again, accessible to both the adventure and mainstream gamer alike.

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 Quick Facts
Title:
Sherlock Holmes: The Awakened

Publisher:
cdv Software Entertainment USA

Developer:
Frogwares

Available On:
PC

Genre:
Adventure

Release Date:
September 4, 2007



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