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GamingExcellence » Wii » Reviews
Metroid Prime: Trilogy Review
No Wii collection is complete without the Metroid Prime Trilogy
By Alex Coulter, GamingExcellence
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 Our Review
9.6
  Excellent
  View Ratings Guide

Review Summary  
Presentation  
10.0
Visual  
9.0
Audio  
10.0
Gameplay  
9.5
Replay Value  
8.5
Pros:   Three amazing games for the price of one; perfect combination of exciting action and puzzle solving; some of the best first person aiming found on the Wii; graphics still hold up nicely; eerie soundtrack that is utterly enthralling.
Cons:   Inclusion of Gamecube control scheme couldn’t have hurt.
October 29, 2009 - When you think of Nintendo, what three video game franchises come to mind? Mario is the obvious one, which is still going strong after milking every conceivable genre imaginable. Zelda would have to be number two, with each addition becoming an instant classic. So what about that number three spot? It, of course, belongs to Metroid; the only other Nintendo franchise that has the pure system selling power of Mario and Zelda. With the release of Metroid Prime back in 2002, the series was revitalized after an eight year hiatus, and received enough critical acclaim to guarantee it that number three spot for years to come. The Metroid Prime Trilogy contains the original Metroid Prime, as well as Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, and is an unbelievable package that every Wii owner should have in their collection.

The protagonist of the Metroid series is the enigmatic bounty hunter, Samus Aran. Armed with her trademark powersuit and a surplus of deadly weaponry, the mysterious heroine has been a staple for Nintendo ever since her debut in 1986. After the smash hit Super Metroid was released in 1994 for the Super Nintendo Entertainment System, however, the series seemingly died. Not only was there no new Metroid games made for the SNES, but the series missed the entire Nintendo 64 era as well! The only satisfaction diehard Metroid fans had was found in playing as Samus in Super Smash Bros. Thankfully, with the release of the Nintendo Gamecube, the Metroid drought was ended.

Metroid Prime was an important game, of that there is no doubt. It brought Samus into 3d, just like Super Mario 64 and Zelda: Ocarina of Time did for their respective heroes. Both of those games are clear cut classics, and Metroid Prime definitely falls under the same category. The game does away with the side scrolling action found in previous Metroid games in favor of a first person perspective. At first, some were put off by the fact that Metroid was being turned into a first person shooter. Then, they played the game. The game’s developer, Retro Studios, has proclaimed time and time again that Metroid Prime was more of a first person adventure than a first person shooter, and they’re exactly right. Although you play the game through Samus’ eyes, with her visor composing your HUD, the exploring elements found in the side scrolling 2d adventure are still present.

The transition between blasting enemies with your powerful arm cannon and solving environmental puzzles is seamless. The balance struck between combat and puzzle solving is somewhat reminiscent to the Zelda series, and keeps the game from feeling like just another shooter. There are also platforming sections, thanks to the return of the infamous morphball upgrade, which allows Samus to roll into a tiny ball to fit into tight spaces. This switches the game out to a third person perspective, and is a vital tool for Samus’ success. There is plenty of variety in Metroid Prime, yet it’s never overwhelming; it all adds up to a pretty unique experience that has redefined what people think of when they hear the word “Metroid”.

Metroid Prime actually takes place just after the first Metroid game, and before Metroid II: Return of Samus. Answering a distress call from a space station orbiting the planet Talon IV, Samus decides to investigate. It doesn’t take long for Samus to encounter Ridley, the General of the Space Pirates, who she defeated in the first Metroid (and who has appeared as a boss in almost every Metroid game). Following her foe to the planet below, Samus makes it her mission to stop whatever it is the Space Pirates are up to. The story is told almost exclusively through the examination of random objects with your scan visor, which will fill Samus in on the background of the planet, and the mysterious substance known as Phazon. The fact that there isn’t an overt authority figure telling Samus what to do and where to go is actually quite refreshing. It gives the game an isolated, solitary mood, which just adds to the overall experience.

Metroid Prime 2: Echoes deviates from this narrative technique slightly, in that Samus is helped by the Luminoth, a highly advanced race that is nearing extinction. Although it’s nice to have some guidance so players don’t get stuck, it does take away slightly from the desolate mood of the first game. Metroid Prime 3: Corruption takes it even further, introducing voiced dialogue, and quite a bit of it, too (considering there is none in the first game). The differentiation in story telling between the three games is actually a good thing for this package, as it helps separate them from one another. Since the only story to be found in MP1 is found through the visor scans, you have to look for it if you want to experience it. In contrast, MP3 has a more standard way of getting its story across, with voiced dialogue and traditional cut scenes. Thus, no matter how you like your story told, the Trilogy has got you covered.MP2 is the only game of the bunch to feature multiplayer. It feels like an unnecessary addition, and just pales in comparison to the single player experience. However, the Trilogy still offers outstanding replayability without an engaging multiplayer experience. All three games are fairly lengthy, especially for lore nerds who will spend time scanning every possible thing with the scan visor. Also, in order to get the “true” endings, you have to collect every missile and energy tank to achieve 100% completion. On top of that, the Trilogy adds an achievement-like system. After completing certain tasks, such as killing a boss, you’ll get a credit, which can be exchanged for bonuses such as concept art and soundtracks. It’s a nice addition that completionists will certainly enjoy, and it’s always nice seeing that little icon pop up after killing a boss.

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 Quick Facts
Title:
Metroid Prime: Trilogy

Publisher:
Nintendo

Developer:
Retro Studios

Available On:
Wii

Genre:
Action Adventure

Release Date:
August 24, 2009



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