Fat Princess Review
Did someone order cake?
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By
Rick Poulin,
GamingExcellence
Posted August 8, 2009
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Review Summary
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| Pros: |
Hilarious premise, uncomplicated game mechanics, sufficient variation in maps and modes, fantastic visuals, perfect presentation. |
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| Cons: |
Some sparse network issues, auto targeting is sometimes annoying, Gladiate mode likely too difficult for the average player, music not sufficiently varied. |
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The long-awaited PSN title Fat Princess has finally been released to the masses, packing tons of cartoon mayhem into a relatively tiny download. Titan Studios' hilarious creation takes players through a radical new twist on the world of knights and castles that you won't soon forget.
If you haven't heard of the game before, suffice it to say that the premise is simple. It's a multiplayer-focused title that splits up to 32 live players in two teams for a not-so-friendly match of capture the flag in a medieval setting. As you might expect, the warriors can take many different forms, in this case one of five classes ranging from archers to mages. The "flag", so to speak, is your team's princess, which is held hostage in the other team's castle dungeon. The key titular twist is that both princesses are constantly hungry, and monstrous slices of cake happen to sprout up at random on the battlefield. Naturally, a princess gets fatter and heavier as she eats more cake, thus making it much harder (and slower) for her kingdom's warriors to carry her back to safety.
The mechanics of the game are fairly straightforward. There are eight sufficiently diverse and beautifully crafted maps to paint with blood and guts, but the interface design suggests that more may likely be added as DLC later. Each map contains two bases at opposite ends, typically in the form of castles but one map switches it up with pirate ships, and a few outpost towers scattered across the map. Each outpost can be claimed (or reclaimed) for your team by standing next to it for a short while, without the intervention of a foe. These outposts serve multiple purposes, including providing cover for your ranged units which can avoid melee attacks from the top of the tower, and acting as front-line gathering points for resources. What makes each map unique is not only the landscape, which varies from tropical beaches to mountain tops and blue streams to red-hot lava, but also features different dungeon layouts to make players think twice about their direction. Some maps have secret passageways like underground pipes that take you to the opposite end of the map, or tunnels to help princess snatchers sneak in and out of the castle. Other maps make use of dynamic water/lava elevation to reveal paths to bits of land that are otherwise unreachable.
In addition to the dungeon prison cell and the princess' throne, each castle contains five hat machines, one for each of the classes. Players can switch classes at any time by picking up a hat manufactured by these machines or grabbing one from a fallen warrior on the battlefield. Players without hats can still use their fists to attack, but are by far the weakest of the bunch. Of the five classes, the Worker is key. Its role is to gather resources, wood and stone, by chopping down trees and breaking up boulders strewn across the map, and bringing back the quarry to any team-owned building. The Worker can then use these resources to build (and repair) castle gates, construct various contraptions like trampolines, catapults and bridges, and upgrade the hat machines. Upgraded hats give the class a second and usually more powerful ability, like equipping the worker with bombs to throw at opponents.
The other four classes each have an important role to play. The warrior is a great front-line melee attacker that can deflect arrows with its shield and, once upgraded, has the most health thereby making it the better candidate to carry off a princess. The archer is its logical complement, firing off arrows from a distance or using the upgraded portable shrapnel cannon for close-range attacks. These two classes and the worker can charge up their attack strength or range by holding down the attack button before firing.
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