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GamingExcellence » PC Games » Reviews
Night Watch Review
Poor execution and dull gameplay make this one something to avoid.

By Nicholas Bale, GamingExcellence

Posted July 31, 2006
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 Our Review
4.8
  Terrible
  View Ratings Guide
Review Summary
Pros:   Good engine.
Cons:   Shoddy level of quality; dull gameplay; poor presentation.
Welcome to the world of the Others, a world within our own, beyond our site, where forces of Light and the forces of Dark fight a cold war to determine the fate of the world. Where the forces of Light have formed the Night Watch to keep the Dark in check, and where the forces of Dark have formed the Day Watch to keep the Light in check. This is their world.

Night Watch for the PC is a game based on the Russian movie by the same name. In it, you take the role of Stas, a bit of a wanderer in life, just as he realizes his role as a Light-aligned Other. From there you'll go through a fairly forgettable story in a campaign against the Dark, learning new spells and abilities as you go along. As with many film-based games, you don't need to watch the movie, but it'll definitely clear some things up for you, as well as help you understand what's going on.

It's a turn-based strategy game of the fairly simple sort: each of your characters have a certain amount of action points they can use to move around, attack, cast spells, and so forth. When your characters have run out of things you want them to do, you end your turn and the enemy starts theirs. There are a few twists thrown into the mix, either to follow the premise of the movie or to just add more to the game, but essentially it has a strong feeling of 'been there done that' around it.

You 'create' a few characters in the game by assigning them classes and fiddling with their base statistics. Their names, appearances, and so forth are already predetermined. You can either be a Mage (good in magic), an Enchanter (charges objects with magical energy,) or a Changer (fights and turns into an animal). Your choice of class affects the abilities that you will gain as you go up in level, and little else. What is most important is how you allocate your main stats, because they affect things like damage, energy points, and the standard RPG elements like that.

You, and every other, er, Other, have the ability to enter into a parallel dimension called the 'Gloom.' It is a place that mirrors our world, but sensations like sounds and sights are more subdued. In the Gloom, you're invisible to the rest of the normal world, and your spells are much more potent, but these benefits come at a price. As you stay in the Gloom, your energy points will drain every turn, and when you are out of those, your vitality starts to go down as well. It's an interesting concept, one taken almost directly from the movie, but it has some serious flaws. First, the Gloom is immediately less beneficial to Changers, because they have few energy points, and likewise, few spells to be amplified. This means that it's a lot easier for them to perish. Second, most of the game will take place in this alternate dimension because the enemies jump into it the moment they have the opportunity. And because you can't even see them unless you're in the Gloom as well, you are forced to jump in. But, if you have no energy points, you can't get into the Gloom and instead are forced to watch as your hapless character is beaten down by an enemy they can't even see.

The items of the game consist mostly of mundane items like sunglasses, apples, or feathers, to name a few. To use them, you must have an Enchanter 'charge' them with magic, so that you can, for example, restore health (apples), raise your defense (sunglasses), or grant you more action points (feathers). While an interesting idea, it felt plain annoying to me. It was annoying because you find yourself picking up twenty kinds of junk just in case you get your Enchanter learns the skill that'll allow them to make that junk less useless. It's annoying because, instead of learning useful skills, you need to waste your ability points on things like 'charge apple' or 'charge lottery ticket'. It makes the Enchanter feel less like a viable character class and more like some sort of tool you have to drag along. Even worse, if you happen to not choose an Enchanter as one of your characters' classes, you're stuck with a pile of garbage that you can't do anything with. Heck, if you don't pick Enchanter as a class for one of your first two characters, you find an item that is completely worthless, even when you do get an Enchanter in your group eventually.

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 Quick Facts
Title:
Night Watch

Publisher:
cdv Software Entertainment USA

Developer:
Nival Interactive

Available On:
PC

Genre:
Role Playing

Release Date:
June 26, 2006



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