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Avalanche Studios Announce the latest Next Generation Game Technology
Avalanche studios prepare to demonstrate the latest in game technology at Tokyo Games show

By News Staff, GamingExcellence
Posted September 18, 2007
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European developer Avalanche Studios announced the completion of their latest groundbreaking game engine. The Avalanche engine version 2.0 architected for the next generation of consoles which simulates advanced scalable landscapes and high end characterisation, is set to
make its first appearance at this years' Tokyo Game Show.

The Avalanche Engine, acclaimed for powering Avalanche studios
multimillion selling game, Just Cause has seen recent advancements in
its engine technology set to support the next generation console game
experiences.

The engine provides a seamless level of detail allowing huge
environments and worlds to be navigated with inexplicable accuracy.
Latest advancements include expanded support for transition between
different climate zones, advancements to the character system including
state of the art animation, AI, facial rendering and emotional modeling
that recreates human life like characteristics and behavior.

Christofer Sundburg, Avalanche Studios CEO said, "Ultimately the engine
will enable us to create games of epic scale and with great variation
across genres and artistic styles for the next generation of gaming
experiences. The latest screen shots speak for themselves, with detail
that has never before been seen in characterisation and game
landscaping".

Following a year of development Avalanche Studios are pleased to reveal
the first screenshots from the 2.0 version of the acclaimed engine.

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