"EA brought me in early in the development of the game to make sure they were authentically representing the skate culture and the actual feeling of skating. I've been closely watching the game progress over the last few years and it's come a long way," said skate legend Danny Way. "I think this game is going to make a lot of heads turn. The team has done a tremendous job in capturing a realistic skate feel and the reward of landing tricks. It's a celebration of skating and not just focused on one man but everyone and everything that makes skating fun."
EA's release of the SKATE demo on Xbox Live Marketplace on August 15 garnered outstanding attention with over 600,000 downloads to date. The demo includes the innovative skate.reel feature where gamers can capture video footage of their skate session at any time during the game and share the footage online for other players to view, rate and comment on. Gamers will also be able to download a demo from the PlayStation Store soon. With innovative Flickit controls that take advantage of the dual analog sticks, SKATE delivers an authentic boarding mecca like no other videogame.
SKATE is developed by EA Black Box in Vancouver, British Columbia.
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