NHL 11 Review
Bringing new meaning to term "hockey simulation".
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By
Andrew Sztein,
GamingExcellence
Posted September 25, 2010
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Review Summary
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| Pros: |
Overwhelming depth and play modes that will take a lifetime to see everything; excellent graphics and presentation; fully realised play modes; new Ultimate League feature is an insane time sink; new gameplay features like faceoffs and broken sticks add more depth. |
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| Cons: |
Casual fans will be overwhelmed; CPU is incredibly cheap on higher difficulties and too easy on the lower ones; some annoying bugs; default speed is too slow; you can buy your way to higher levels online. |
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Here we are again, anxiously hitting another season of NHL hockey. Like clockwork, EA Sports has released their annual simulation of the sport, and the results are still spectacular, but not without some caveats.
Before I received my copy of NHL 11 for review, I was wondering how EA would go about improving upon the sublime NHL 10. Last year, the gameplay was tuned to a fine razor's edge, and the new Be a GM mode sucked many hours of my life. There are new features to get excited about this year, but this is the first NHL game I've played that I've truly felt overwhelmed by the number of features, gameplay modes, and mechanics that were introduced this year. Make no mistake, NHL 11 is a hardcore simulation of the sport, and the closest comparison I can make is not to other hockey titles like Blades of Steel or NHL Slapshot on the Wii, but rather hardcore simulations in other genres like Gran Turismo or Forza Motorsport. Hardcore puckheads will be head over heels with the options here, but the casual fan who doesn't understand the difference between overload and crash the net strategies will be left feeling frustrated.
This is also the first year that I've picked up an NHL game and truly wondered if the new features actually added an element of fun to the game. The new features certainly add depth and attention to detail, but NHL 11 is not any more fundamentally fun to play than NHL 10, especially if you get your NHL fix in the single player side of things.
On the ice, there are three new significant additions. The first is broken sticks. While it may sound like a minor addition, having a player skate around without a stick really changes the way the game is played, and can create some pretty intense moments when you're killing a penalty and only have three players able to control the puck. Sticks can also be knocked out of players' hands. It probably happens a little too often, but it's a welcome addition to the game.
Also new this year is a much deeper faceoff engine that doesn't feel like the coin flip they were in previous seasons. This year, you can force the other centreman out of the dot and leave the puck for your wingers, or you can stake your claim for how to grip your stick and skates in attempt to win the draw. It doesn't take much to learn, and has made taking faceoffs much more interesting. On the flip side, I found the faceoffs to be a little too easy to win with regularity. In my Be a GM season, my worst faceoff man was at 50 per cent, and my best was above 70, which is a ridiculous percentage in real life.
The other noticeable addition this year is a brand new physics and animation engine. Players no longer clip through each other at all, and interact with each other and the boards in much more convincing fashion. This sounds like a small addition too, but it completely changes the hitting game, and finally encourages you to make plays like poke checks and lifting sticks. The new physics also extend to the goalies, whose animations are more spectacular than ever.
Pretty much everything else the same as it has been since NHL 09. The controls are still silky smooth and responsive, the skill stick is still as fun as ever to use for dekes and shots, and the game plays smoothly.
All these additions are all well and good, but NHL 11 has some severe balancing issues that take some time to sort out. The game is far too easy on Pro difficulty and below, and nearly impossible to win consistently on All-star and above. On the default settings on All-Star, the goalies are superhuman and the CPU will intercept 4 out of 5 passes, and stripping their players of the puck is like banging your head against the wall. CPU players will create tic-tac-toe plays that will have your defenders running around your zone chasing the puck like a cat chasing a laser pointer. Fortunately, there are gamplay sliders you can use to adjust the game to your liking. It took me about 20 games in my Be a GM season to find a good balance and a fair challenge that allowed me to win 2 out of 3 games, while having fun playing the game.
Also, the default speed for the game is far too slow for an NHL game, leaving the game feeling sluggish at the default settings. When I first booted up the game, it seemed to be running at the same speed as my Friday night beer league games, and that's not a good thing. First thing you'll want to do when you adjust your options is raise the speed up a notch or four.
There's also a few bugs, including a really annoying one that reset my options every time I played. I played a hotseat game with a friend, and he changed his controls to classic, while I played on default. Even though I never changed my controls, every time I booted up my Be a GM mode after that, my control scheme defaulted to "classic", and no matter what I did, the game would refuse to save my option to play the game at alternating ends of the rink instead of always up. I don't know how EA made this oversight, but it's really annoying to have to set my control configuration every time I play the game.
The big new addition this year is the EA Sports Ultimate League. This mode is an Massively Multiplayer Online version of last year's Be a GM mode. When you first start the mode, you're given a pack of hockey cards to populate your team with players. Other cards can be used to unlock potential perks for your players on your rosters. You gain more packs of cards by playing games online, and you gain points to spend on cards faster if you do well. The catch is, the more you play, the older your players get, and the more points you need to spend to keep your superstar players on your roster. Monthly championships and regular seasons keep players going.
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