Darkwatch is an immersive, story driven FPS (first person shooter) for the PlayStation2 computer entertainment system and the Xbox video game system from Microsoft that blends the lawless action of the Wild West with the blood-soaked horror of vampire movies. Darkwatch will deliver an action-packed, cinematic experience when the game is released in Q3 2005.
“We are ecstatic to be working with High Moon Studios on the Darkwatch product,” said Todd Thorson, director of marketing, Capcom Entertainment. “High Moon Studios has crafted a unique and immersive first person shooter which raises the bar for quality and will take the market by storm with its gripping story and intense fast action gameplay.”
“We are thrilled to be working with Capcom to bring Darkwatch to gamers,” said John Rowe, president and CEO of High Moon Studios, Inc. “Capcom has a sterling reputation for the caliber of products in their portfolio, and for their stellar job in establishing their properties in the marketplace. We could not have asked for a better partner to introduce Darkwatch and help confirm its place as a premier entertainment property.”
Darkwatch is a mysterious secret society that has protected humanity from evil since the dawn of civilization. Their newest and most deadly agent is Jericho Cross, an outlaw gunslinger pulled into their ranks after an unfortunate close encounter with a vampire lord. As the one responsible for unleashing the vampire and his minions on the West, Jericho must use his new vampire powers to hunt him down to prevent the American Frontier from being overrun by the undead, and to save his own soul from eternal damnation.
Darkwatch promises a cinematic video game experience with remarkable game play variety in a FPS. With Jericho's supernatural abilities, mysteriously advanced weaponry, shattering melee attacks unique to each weapon, armed vehicles and a deadly demon steed, players lay waste across a Wild West infested by Vampires and other supernatural creatures. Darkwatch introduces a dynamic reputation and experience system where the choices the player makes lead to different paths and supernatural vampire abilities. The experience is further enhanced with location-specific damage, letting players tear apart the undead, and innovative use of Havok physics for dynamic objects that can be improvised as weapons.
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