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SOCOM: U.S. Navy Seals Fireteam Bravo Now Available for the PSP
Authentic military shooter features up to 16 player wireless battles.

By News Staff, GamingExcellence
Posted November 8, 2005
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Sony Computer Entertainment America announced today that the highly-anticipated SOCOM: U.S. Navy SEALs Fireteam Bravo is available exclusively for the PSP handheld. Developed by Zipper Interactive and produced by Sony Computer Entertainment America's Foster City Studio in association with the U.S. Naval Special Warfare Command, the top-selling PlayStation 2 franchise reinvents handheld gaming for both casual gamers and fans of SOCOM with brand new single-player and online gameplay.

SOCOM: U.S. Navy SEALs Fireteam Bravo supports up to 16 players battling together in Ad Hoc and Infrastructure modes for maximum online gaming, an "Instant Action" Mode for short single-player mission replay options, and interoperability with SOCOM 3: U.S. Navy SEALs, available exclusively for the PlayStation 2 computer entertainment system.

Both SEAL teams on SOCOM 3 and SOCOM: Fireteam Bravo carry out tactics within the same three AOs (Poland, Morocco and South Asia), but have completely different mission objectives. The two-man SEAL team is also tasked with completing mission objectives in Chile, an AO exclusive to the PSP system release. After successfully completing a level, players can replay the mission in an entirely new way through the "Instant Action" option, with different objectives, enemy and object placement. "Instant Action" missions are designed to last up to 10 minutes, perfect for players short on time and hungry for quick combat.

Pioneering the way for other PSP titles in the industry, SOCOM: U.S. Navy SEALs Fireteam Bravo is the first PSP game to offer independent gameplay as well as PlayStation 2 interoperability. "Crosstalk" objectives completed in one SOCOM game can affect enemy forces and unlock hidden items in the other.

SOCOM: U.S. Navy SEALs Fireteam Bravo offers never before experienced multi-platform interoperability with SOCOM 3: U.S. Navy SEALs for PlayStation 2 through "crosstalk" objectives that when completed, will influence the overall play in both titles.

After completing a "crosstalk" objective, such as uncovering enemy intelligence or weapon pack, mission data synced through a USB cable connecting PlayStation 2 (SOCOM 3) to the PSP system (SOCOM: Fireteam Bravo), will affect the other game's mission structure.

The "crosstalk" objectives are bonus objectives and while not necessary for completion of either game, give the players who complete and sync "crosstalk" mission data an extra advantage, while also offering a more complete storyline since both SEAL teams primarily operate in the same Areas of Operation.

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