“We reached this lofty goal in an extremely short period of time,” said Robert Garriott, president of NCsoft’s North American business. “We launched the game in late April and throughout the notoriously slow summer buying season, account activations just continued to grow. Our business model, which does not require a subscription fee, coupled with the quality of the game, have struck a chord with gamers everywhere.”
“At EBGames, Guild Wars has been one of the most successful PC products during the summer and early fall,” said Carol Beck, vice president of merchandising at EBGames. “As we head to the critical holiday shopping season, we expect the game to continue to be a top seller and become one of the most requested games on holiday shopping lists.”
“We are extremely pleased the game has been so well received in such a short amount of time,” said ArenaNet co-founder Michael O’Brien. “Our commitment to our players is consistently to provide high-level support for the game through frequent gameplay and content updates and we believe that’s a big reason why we have so many people playing the game today.”
Earlier this month ArenaNet released their Sorrow’s Furnace Update, a free expansion of Guild Wars content that offers two new explorable regions, new quests, new monsters, new items and more.
NCsoft and ArenaNet soon will be launching Guild Wars in both Japan and Taiwan with fully-localized versions.






