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Ubisoft Announces Myst V: End of Ages
Cyan Worlds to develop the final installment of the Myst franchise.

By News Staff, GamingExcellence
Posted January 13, 2005
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Ubisoft, one of the world’s largest videogame publishers, today revealed that Cyan Worlds, Inc., creators of the critically acclaimed and best-selling Myst franchise will launch its final adventure, Myst V: End of Ages, in fall 2005 (PC and Mac hybrid disk format). Rand Miller, co-creator of Myst and founder of Cyan Worlds, leads the Spokane-based development team in creating this final episode, bringing closure to the Myst storyline via its most dramatic and immersive experience to date.

“Myst is more than a game, it’s an experience, and in many cases, a lifestyle,” said Laurent Detoc, president of Ubisoft’s North American division. “Cyan Worlds will deliver the final chapter in what has been a phenomenal run of success, both critically and commercially. We know that Myst V: End of Ages is something people will want to be a part of, something memorable that will resound with players for a lifetime.”

Picking up immediately where the original Myst ended, players are presented the privilege, challenge and responsibility of restoring the lost empire of the D’ni™ – an ancient civilization of people who thrived for thousands of years but later met with a great catastrophe. Like each previous Myst title, Myst V: End of Ages advances the graphical beauty and detail of its worlds with a fully immersive 3D environment. Cyan carefully crafted and combined elements of adventure, puzzles, storyline and gameplay innovation creating a worthy ending to the one game to which millions will forever compare any adventure title – Myst.

“Myst V: End of Ages follows the Myst storyline to its conclusion - closing the book on the Ages of Myst,” said Rand Miller, CEO of Cyan Worlds. “To complete this circle of Myst we've embraced the idea of something old and something new. New in regard to pushing forward in areas of interface and technology. And old - getting back to the simple exploration that made Myst so magical.”

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