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Dungeon Siege II: The Azunite Prophecies
First insights into Microsoft's Upcoming RPG

By News Staff, GamingExcellence
Posted December 28, 2004
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As we continue to move closer to the arrival of Dungeon Siege II in Spring 2005, we are sending along the fourth of the Azunite Prophecies, a series of prophecies recently discovered in the world of Aranna.

These will provide you the first insights into the mysteries present in the world of Aranna.

Historical note: The following fragment from the Scrolls of the Agallan Foothills refers to no known figure in the First Age, and so is intriguing, as it may well be a prophecy of contemporary events. This is nebulous from a scholarly perspective; what may seem like a clear fulfillment of prophecy in one era is likely to be eclipsed by an equally compelling event in another. Nonetheless, the "weapon of the Unmaker" reference is clearly a nod to Zaramoth's lost sword, and so provides us with one objective criterion to watch for, now and in times to come.

-- Bidelia of Aman’lu


Dispersed power is not lost. That which was shattered shall be collected.
The force that raises the weapon of the Unmaker shall have no rival. The army it rouses shall be driven by fear of it, and by the blood lust of the wielder.
Lust for blood shall meet lust for gold. The avaricious shall join the fearful, and the army shall overwhelm the land. The swarm of goldmongers shall find their reward stained with blood.
Puzzles shattered, puzzles sought; pieces of the puzzle shall lie in sanctuary.
The swarm shall not know of the pieces, or of their power.
Sanctuaries will be defiled.
Power will be collected.

Dungeon Siege II, the sequel to the best-selling action-RPG from Gas Powered Games, returns players to the dark fantasy land of Aranna, a land scarred by civil war where the lines between good and evil are blurred. Dungeon Siege II promises to set a new standard for role-playing games by combining an intriguing story-line with intense real-time party combat and cutting edge 3D graphics.

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