Username:   
Password:   
GamingExcellence » PC Games » News
Codemasters to Spend Big at GDC
Game acquistions a priority for Codemasters.

By News Staff, GamingExcellence
Posted February 18, 2003
View Comments (0) | Login or Register to Add a Comment
Codemasters is attending this year’s Game Developers Conference [GDC], March 4 - 8 in San Jose, California, with a clear mandate to acquire five A to triple-A game titles. Codemasters’ acquisitions team will be at GDC, booth number 434-436, to meet with developers and discuss projects and publishing opportunities for ongoing and planned products.

As part of Codemasters’ aggressive product acquisition program, its team is ready to meet game developers with exceptional projects to discuss global publishing opportunities. Codemasters recently won the highly contested publishing rights to 1C’s “WWII: RTS” (to be published as Battlefield Command). With a particular interest in US-centric games, Codemasters is prioritizing titles for PC, PC online, PlayStation2 computer entertainment system, the Xbox videogame system from Microsoft and GameCube formats.

Acquired and externally developed titles play a major part in Codemasters’ portfolio. The company has had major publishing success with externally developed products, including Prisoner of War, IGI 2: Covert Strike, MTV Music Generator 2 and the Operation Flashpoint series, which has been a best seller in over 50 territories.

Codemasters offers a variety of financing models for acquired products from external developers, including outright purchase of a title, license-based financing, completion bonds and further options.

“GDC is the best forum to meet developers seeking publishing deals and to present Codemasters’ global publishing activities,” said Gary Rowe, head of business development and manager of Codemasters’ acquisitions program. “We’re looking to work with teams whose projects fit in with Codemasters’ policy of publishing products of excellence.”

“For any team we work with, it’s a very close, co-operative development process,” continued Rowe. “We maintain a studio here dedicated to working alongside external teams providing input and guidance from Codemasters’ producers and games designers.”

View Comments (0) | Login or Register to Add a Comment

Latest Comments
 (Forum View)
Please Login or Register and be the first to add a comment.

 


Latest Headlines
Nintendo Launches WiiWare: an Open Playground for Creativity
Skate franchise targets Wii and DS
GRID Playable Demo Now Available for PC
Majesco Announces Cake Mania: In the Mix! for Wii
Codemasters Launches the GRID Playable Demo
EA’s Burnout Paradise Revs Its Engines on the PC
2K Sports and Konami Swing Into Action with MLB Power Pros 2008
THQ and Marvel Reach Agreement for Games Based on Marvel’s Super Hero Squad