“We are as excited to sign World War II: RTS as we were with Operation Flashpoint,” said Mike Hayes, Codemasters’ Marketing Director. “Military gaming is a massive market and this title has the potential to broaden the audience beyond core players. 1C’s high production values will make this a movie blockbuster of a tactical wargame and a firm category leader.”
With more than 100 authentically represented missions, players will command troops and units through historic WWII battles and battlefields. Additionally, World War II: RTS will accurately recreate hundreds of British, American, German, French, Soviet and other troops and units, complete with appropriate uniforms and weaponry.
Excellent game design will ensure that World War II: RTS becomes a universally attractive wargame. For experienced strategy and tactical gamers, the title offers challenging missions with detailed troop, unit and crew management. For PC gamers seeking an introduction to tactical gaming, World War II: RTS will offer appealing authenticity and dramatic visuals.
Although grand in scale, the gameplay will deliver an intense personal wartime experience as players take command and responsibility for their men in the war’s major battles. As commander of a band of soldiers, each with their own skills, abilities, identities and personalities, players will be able to zoom down into the battlefield to individual soldiers and know what they are thinking and how they are feeling.
“This is a real advancement in tactical wargaming,” says Nikolay Baryshnikov, 1C's International Sales Director. “We're creating a game that's incredibly rich in content and historical authenticity. With a leading graphics engine to deliver incredible visuals, it's set to be the most detailed WWII military command simulation on PC."
Scheduled for release in the spring of 2004, World War II: RTS is the game's current development title, but the full publishing title will be announced in the near future.






