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GamingExcellence » PC Games » News
JoWood Announces Europa 1400 - The Guild
Put your life skills to the test in JoWood's upcoming title.

By News Staff, GamingExcellence
Posted October 17, 2002
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JoWooD Productions is proud to announce the release of their new PC life-simulation game, Europa 1400 - The Guild, where players get the chance to successfully build a family dynasty starting in Europe’s 15th century. Build your career, fall in love, have a family -- a complete life is all here for the making. Europa 1400 will be released in North America on October 30, 2002.

In Europa 1400 - The Guild, the player’s objective is to improve their standing within their community and successfully build a family dynasty that will last 200 years. With its non-linear game play, gamers have free reign on how they achieve these goals and are able to tailor their experience to match their ability by giving themselves easy or harder objectives, or to embark upon a Free Play game.

Europa 1400 - The Guild opens with players deciding which of the 12 varied careers they wish to pursue. The rate at which their career develops and the amount of attention they give their career is then entirely the choice of the player. Some players may look to hire a manager to handle their business affairs, allowing them to concentrate on other aspects of their life. Others may want to take greater control and run all aspects of their business themselves.

Beyond building a successful career, players can also increase their standing by seeking public office. Players begin by joining at a low rank with limited powers, but can progress through the ranks to roles as diverse as Archbishop (where players can then perform spectacular miracles), or Treasurer (where they can embezzle state money). Successful players can even become the sovereign, allowing them unrivalled power and status within the game.

Once their professional life has been organized, players can turn toward love and the romantic goal of courting, and eventually wedding, a partner. With a wide range of gorgeous potential partners to woo, players will be spoilt for choice. However, the higher the status of their chosen partner, the longer it may take to win them over and the presents will need to be more expensive. After getting married, the player can begin having children and building a strong family unit. The children will then need to be educated and trained in suitable professions. Eventually, after the parents die, the player will need to take on the role of the child, allowing the family dynasty to continue.

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