"This latest episode in the Total War series sets the benchmark for the future of RTS gaming," said Tim Ansell, managing director, The Creative Assembly. "Medieval: Total War is the first strategy game to ever properly represent warfare on such a massive scale. The sight of 10,000 troops clashing onscreen is like nothing gamers have ever seen before."
"Medieval: Total War puts the brutal conflict and violent social upheaval of the middle-ages center stage on the player's screen," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "The game's epic scope and design innovations mark Medieval: Total War as the next major milestone in the RTS genre."
Medieval: Total War TM allows players to take control of one of 12 European powers as they attempt to rewrite history through a mixture of epic battles, trade, diplomacy and resource management. Featuring an incredibly powerful 3D engine, the game supports real-time 3D battles of more than 10,000 troops and more than 100 unique unit types, including knights, infantry and siege engines, in terrain as varied as deserts, forest, plains and mountains. Players will utilize authentic battle strategies and tactics as they unleash their forces against medieval castles and mighty fortresses with an arsenal of battle-field weapons including long-bows, muskets, cannons and catapults which can pound castle walls and buildings to rubble.






