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Strategy First Announces Europa Universalis II
Europa Universalis spawns a sequel.

By News Staff, GamingExcellence
Posted July 25, 2001
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Europa Universalis has been fully localized in more than ten languages around the world and has earned a reputation for being one of the most solid historical games ever released. Scheduled for release this Winter, Europa Universalis II broadens the scope even further.

Executives of Strategy First Inc. and Paradox Entertainment shook hands today after signing yet another North American publishing agreement for the highly anticipated sequel to the award-winning, Europa Universalis.

“Europa Universalis has received an overwhelming positive response from North American gamers,” said Steve Wall, V.P., Business Development . “The standard was set very high for the sequel and Paradox has come through again with Europa Universalis 2. Players are in for a real treat.”

"Our team has been able to add the ideas that gamers from around the world have requested through our very active website. It is our goal to build a range of games for this audience, and we are delighted to have Strategy First onboard with their clear understanding of this market segment, " says Theodore Bergquist, CEO of Paradox Entertainment.

Europa Universalis II broadens the game's scope further, allowing players to not only choose between the 8 European superpowers, but any nation that ever existed in the world! That is over 100 playable nations, including African tribes, the Japanese Shogunate, and the Chinese Empire. The sequel will also feature 100 years of additional history - including the hundred years war and the whole Napoleonic era. The game will span more than four hundred years (1419-1820) providing players hours of additional game play.

Several key features will be open to change, according to the player's own tastes, such as historical event flow and scenario constructions etc. A matchmaking function to simplify online gaming and server hosting will be implemented, as well as a completely new tutorial system that will lower the learning curve.

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