The arsenal includes scorchers, modifiers, mini-guns and sophisticated gadgets, contrasting with the swords, axes and bow and arrows wielded by the combatants of Arkanar. To be successful in the quests all types of weapons must be mastered; a sword will be less effective than a mini-gun when surrounded by a horde of bandits but easier to wield and more effective when duelling on horseback.
As the game progresses the character takes on different allegiances as a variety of roles are explored, fighting with bandits during one quest and then against them on the next. It is not just humans that are a concern either, as monsters, immortal beings and ‘the gods’ all feature in a game encompassing over 350 unique characters.
The range of adversaries to overcome has an impact on weapon choice; guards and bandits can be despatched with a sword, but a giant monster may be best tackled with a scorcher or laser cannon.
Horses are an important feature in Hard to be A God, distinguishing it from other games and bringing a new element of gameplay to the genre. Different types of horse, from armoured beast to peasant jade, can be used for travel or battle, providing extra speed when attempting to escape guards or get to different areas.
Horseback combat is a very significant part of the game and an important skill to develop. At times the character may be chasing a bandit with sword drawn, and then in another scenario blades will clash whilst on horseback as mounted guards do battle with the secret agent.
Try your luck at survival by visiting www.hardtobeagod.com to download the demo. Hard to be a God is set for release on April 11, 2008.
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