The first person horror adventure game Penumbra: Black Plague is focused around story, suspense, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide the main character Philip throughout the game. HaptX and the Novint Falcon promises to further enhance the chilling atmosphere and player interaction with everything that is visible on the screens.
"Our cooperation with developer Frictional Games started with Penumbra: Overture and we are incredibly pleased that both Paradox Interactive and Frictional Games, opted to continue using HaptX in the final chapter of the Penumbra series. This type of game is a perfect fit for our technology and gives the player the means to physically interact and experience the environment like never before. We have since pushed the boundaries of our technology further and look forward to seeing the impact on Black Plague ", said Mats Lordin, CEO of Reachin Technologies.
"We saw what an impact HaptX had on Penumbra: Overture so the decision to continue using it for Black Plague was easy. Penumbra: Black Plague is such a thrilling psychological horror adventure and adding another level of interaction and touch with HaptX promises an exciting end product, said Fredrik Wester, Executive Vice President of Paradox Interactive.
The standard PC version of Penumbra: Black Plague is scheduled for release on February 12. The HaptX Edition will be released on April 16th and can be played with the Novint Falcon controller.
The Novint Falcon is an entirely new type of game controller. By replacing your mouse or joystick, the Falcon is, essentially, a small robot that lets you physically experience the game through the sense of touch unlike any controller in history.






