“This is a wonderful exhibit not only for video game lovers, but for anyone who wants to know how science, technology, and art come together to form an industry,” said Dr. Peter Raad, Executive Director of The Guildhall at SMU.
The gaming revolution began across the Charles River at MIT, where the first non-commercial interactive video game, Spacewar!, was born in 1962. About a decade later, Magnavox released the first commercial video-game console, Odyssey, which was created by New Hampshire resident Ralph Baer. In addition to enjoying a Spacewar! simulation, visitors can examine an enlarged reproduction of Baer’s prototype notes, as well as an early Odyssey console.
If guests are interested in a more hands-on experience, they can play classic 1980 arcade games like Donkey Kong, Ms. Pac Man, Frogger or Space Invaders. In addition to being able to play these games for free, visitors can admire the sleek fiberglass console of Computer Space, an early 1970s arcade game.
The exhibit also offers a look at the evolution of the home-gaming console, a timeline of video-game history, and an in-depth look at the motion-capture process (a key animation tool in modern video-game production). The Guildhall at Southern Methodist University, a leading education center for digital-game development, loaned several three-dimensional sculptures of creatures that were used to develop animations.
In addition to examining the past, the exhibit also offers an enticing look at modern-day games, including Star Wars Galaxies, the Immune Attack educational game, the virtual reality of Second Life, and massive, multi-player online role-playing games (MMORPGs) like World of Warcraft.
The exhibit is part of the Federal Reserve Bank of Boston’s Economic Adventure, an interactive educational designed to teach middle- and high-school students how New England’s improved living standards are reliant upon innovation, which leads to advances in productivity. The exhibit is open from Monday through Friday, from 1:00-4:00pm.
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