Improving over the original game, IGI 2’s Save system will be a function of the map computer - a device which David Jones, the game’s central character, uses to receive tactical support in the field from IGI HQ. The map computer has the functionality for Jones to download and upload, as well the ability to save and load the current mission status and position. Doing this in the field will take time and drains battery energy from the map computer, so players will have to save tactically.
Artificial Intelligence for IGI 2’s enemy agents has been significantly reworked and their ability to continually regenerate has been eliminated. Soldiers are more alert and react accordingly to a wide range of game situations, such as hearing an alarm siren, detecting destroyed security cameras, or spotting dead soldiers. Enemy soldiers rank and skill also influences their reaction. Some soldiers will prefer running for an alarm button and calling for back-up, rather than engaging Jones in combat.
Meanwhile, development work on IGI 2: Covert Strike’s all-new multiplayer mode continues. IGI2: Covert Strike will deliver a full team-oriented multiplayer mode, with squads of eight players per side. With objective-based gameplay, it pits IGI operatives against terrorists from around the globe.
IGI 2: Covert Strike is being created at Innerloop Studios AS, the Oslo-based team that created the original, and is scheduled to be published by Codemasters in May 2002 on PC CD-ROM.






