Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway. Players can relive classic battles with realistic locations and accurate historical detail and take part in huge multi-unit online battles with up to eight players controlling over 60 units.
Innovative gameplay lets players take direct control of over 60 different warships, planes and submarines, many of which are based on actual historical vehicles, from a 3rd-person perspective. Players can instantly switch between and control every vehicle in the battle experiencing combat from multiple perspectives and playing multiple roles including a pilot, a gunner, a submarine captain and a carrier fleet commander.
“Battlestations Midway delivers a massive action game that will appeal to mainstream and war game fans alike, “said David Bamberger, US Marketing Manager, Eidos. “Reflecting the pioneering tactics of the famed Pacific war, gamers will engage in innovative air, sea, and undersea tactics. Couple this with online multi-player gameplay and cutting-edge HD graphics and Battlestations: Midway presents a groundbreaking experience for even the most seasoned gameplayer.”
The Single Player mode will feature 11 large-scale campaigns with 12 bonus challenge missions while the online multi-player combat offers an entirely new online battle experience and features head-to-head and co-operative battles featuring over 60 Allied and Japanese units. Battlestations: Midway is a wholly new and significant addition to the Xbox Live online game service community and contributes an exciting online gaming experience for the collaborative gamer.
“On Xbox Live, gamers will be able to take part in gripping cooperative games and the high-definition mode really brings to life the glorious scale of Midway battles,” said Klaude Thomas, Battlestations: Midway producer. “The power of Xbox 360 allows us a greater level of detail – self-shadowed, bump-mapped and textured in high resolution, which you simply couldn’t do before now.”






