"Our vision was to create a driving experience that combined realism with accessibility," said Tom Faiano, six-year veteran of Papyrus and producer at Papyrus Racing Games, "The driving lessons and the new driving aids will help new players get acclimated to actually driving the car. Our continued attention to the details of the sport - NASCAR's new rules for qualifying engines and restrictor plates, including the 2002 drivers, teams and paint schemes- makes our game the definitive simulation of 2002 NASCAR Winston Cup racing."
"The NASCAR Racing series is one of our strongest franchises, " said Mike Ryder, president of Sierra Entertainment, Inc., "The game's consistent quality and mass appeal have made it a bedrock in our product line-up."
Building on the highly acclaimed 3D physics engine of NASCAR Racing 4, NASCAR Racing 2002 Season's new sound system and enhanced photo-realistic graphics capture the heart-pounding intensity of actual NASCAR racing better than ever. In addition, the innovative new replay editor allows users to add sound and graphics to saved replays in order to create highlight reels of their favorite races.
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