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GamingExcellence » PC Games » Reviews
Maximum Capacity: Hotel Giant Review
It may be the most realistic hotel management simulation available, but is it fun to play?
By Shawn Snider, GamingExcellence
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 Our Review
6.0
  Decent
  View Ratings Guide

 
Presentation  
7.5
Visual  
8.0
Audio  
5.0
Gameplay  
4.0
Replay Value  
5.5
July 30, 2002 - The hugely popular simulation genre has really taken off in the last several years primarily thanks to such titles as RollerCoaster Tycoon and The Sims. Since then, nearly every type of Tycoon title has been released, everything except a hotel oriented tycoon game. An enveloped idea, intriguing, unfortunately who knew operating a hotel could be such a lackluster, time consuming operation?

Before I start the actual review of Maximum Capacity: Hotel Giant, I want to say that I had very high hopes of this title. Upon its initial announcement, I was instantly reminded of SimTower, a game developed by Maxis back in the early 1990's. SimTower offered everything, the ability to run a hotel, build condominiums, offices, and restaurants, all while managing a reasonable financial balance. Although it was completely two dimensional, I cannot count the number of hours I spent trying to master the art of constructing a successful tower, I still load up that old title now and again and remind myself why it was so much fun. Why was I reminded of SimTower you ask? The title offered the ability to build a complete hotel, although the rooms were not customizable and only came in three flavors, single, double, and suite, this aspect of the game offered an intriguing and promising interest. Unfortunately, Maximum Capacity: Hotel Giant doesn't offer this same standard of interest derivation, in fact it's slow progressive nature combined with the plaguing gameplay and navigational problems take much of the entertainment value out of the title.

Published by JoWood Productions and developed by Enlight Software, the same people who brought you Capitalism II, Maximum Capacity: Hotel Giant offers a simple objective. That objective, build and operate a successful hotel, unfortunately this objective will become horribly blurred by the time you complete each level. Construction can be divided into several different categories, hotel facilities, guest rooms, and interior decoration. A variety of different facilities are available for use, indoor pool, restaurant, bar, health spa, and business center to mention a few. Anyone familiar with the methods of construction in titles such as The Sims will have to adapt to those of Maximum Capacity: Hotel Giant. Instead of building walls and entrances wherever you see fit, players must drop and drag layouts in which walls are constructed automatically. Sub-rooms whether it is a bathroom, change room, or even a kitchen can be added within each primary room. Once constructed, objects designated for that facility can be purchased and placed, although this is a very time consuming operation and players may find themselves spending upwards of an hour customizing a single facility. For each object, a purchase price and monthly maintenance expense fee are deducted from the players funds, however this aspect was not clearly thought through, as it is simply not realistic. Why should you have to pay a few hundred dollars to purchase a sofa, and then have to pay twenty or so dollars every month to maintain it? Over six hundred objects are available for use, a well-developed collection that may increase in the future should Enlight Software choose to release further objects for download on the official Hotel Giant website. Players may spend hours upon hours constructing a hotel, but you may begin to grow weary of the slow progression, as development time is unnecessarily lengthy.

Hotel Giant contains a variety of single player campaigns in which to progress through, as well as a random generator to quickly step into a game. The manual is basic and effectively outlines the important parts of the title. The tutorial is exceptional, extremely detailed and allows the player to get a hands on demonstration of the fundamentals and primary aspects of the game.

Maximum Capacity: Hotel Giant falls short primarily because of two reasons; the gameplay is regrettably the worst of the two. Menu navigation is made difficult by the poorly developed and incoherent menu system, adding to the already steep learning curve. Regrettably, that is not the only problem with the gameplay as many frustrating elements and issues arise while playing. The camera can be adjusted through three different perspectives, ground level, standard 3/4 views, as well as a top camera. Unlike The Sims, Maximum Capacity: Hotel Giant is completely three dimensional in design. The ability to walk among your guests and get a first hand view of your hotel is outstanding, however construction is made extremely difficult by the clumsy controls. Camera rotation is adjusted by holding the mouse button and moving the mouse from side to side, it is actually easier to construct rooms in the Sims even though you are restricted to four symmetrical viewpoints. During construction, other gameplay problems arise and have yet to be addressed, the worst is the random object rotation. So you have found the perfect location for the television set and click the mouse to set it in place. However, instead of placing the object in position, it rotates and you now have to try and find that location once again. This is of common occurrence in Maximum Capacity: Hotel Giant, on occasion I found myself frustrated and angry as its progression. Although the premise behind Hotel Giant is good, the gameplay simply doesn't deliver as expected.

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 Quick Facts
Title:
Maximum Capacity: Hotel Giant

Publisher:
JoWood Productions

Developer:
Enlight

Available On:
PC

Genre:
Simulation

Release Date:
June 28, 2002



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