Codemasters announced today their upcoming title, LMA Manager 2006, scheduled for release this October for the Xbox and PS2, will be heading to the PC and Xbox 360 in March 2006.
"The Xbox 360 edition will launch in March 2006, alongside the PC edition, which, for the first time, is being designed and produced by Codemasters' LMA development team for the format."
A few of the differences are outlined below.
-A Transfer Market system with a depth greater even than the LMA Manager 2006 console versions, enabling more complex contract negotiations.
-Fully updated player databases, including all the transfers from the January 2006 window.
-Read a full report for every match played thanks to the processing power of Xbox 360, something that just can't be done on current generation consoles.
-The Xbox 360 edition utilises all four of the new console pad's shoulder-buttons to aid swift movement between screens.
-On the Xbox 360 version, if your team's doing well, you'll also earn gamer points over Xbox Live.
-The higher-resolution offered on PC will see more information and detail available on a single screen; effectively three console-screens' worth of information will be visible, resulting in even less flicking between different screens for the essential information.
-The PC edition will benefit from a bespoke mouse/keyboard interface that combines icon-driven commands with collapsible folders.
-And finally, for those of a technical persuasion, LMA Manager's 3D match engine will benefit from normal mapping for realistic lighting effects, and advanced rendering on players and stadiums for even more detail. For the non-technically minded out there, that means the 3D match really will look fantastic.
More details as they are provided.